Procedural Skin Material - Detailed

LarkLab in Organic


Procedural Skin Material — Five Materials, Five Node Groups , EEVEE and Cycles

A fully procedural skin shader set for Blender, covering five distinct conditions: clean, bruised, freckled/sun-kissed, aged, and pale/veined. No image textures, no UV unwrapping, no baking.

It can be used anywhere a character needs believable skin: hero close-ups, medical and horror visualization, stylized portraits, or any shot where the camera gets close enough that a flat texture falls apart.

Can map through Object or UV coordinates, so there is no need to UV unwrap. Pores, micro-wrinkles, and surface relief are generated procedurally, so detail holds up at any scale or camera distance instead of stretching or tiling.

What you get out of it:

  • Five finished materials, each with its own dedicated node group.
  • A full set of adjustable parameters per material: tone, redness, pore density, roughness, and subsurface response.
  • Condition-specific controls: a Color Ramp to pick the bruise tone, Freckle Density and Sunburn, Age (wrinkles, spots, tonal fade), Vein Visibility and Paleness.
  • No unwrapping, no texture painting, no baking, no external files.
  • Real displacement in Cycles for surface relief and skin flaking; a bump-based fallback in Eevee.

Controls:

Base (shared pattern across all five)

  • Scale: overall size of pore and wrinkle detail.
  • Tone: base skin colour, light to dark.
  • Redness: warmth and blood-flow tint under the skin.

Surface detail

  • Pore Density: how tight or sparse the pore pattern reads.
  • Pore Depth: strength of the pore bump.
  • Roughness: surface sheen, dry to oily.

Subsurface

  • SSS Amount: subsurface scattering strength and translucency.

Bruised Skin

  • Bruise Tone: Fresh Bruised to Aged bruise tone

Freckled & Sun-Kissed Skin

  • Freckle Density: amount and clustering of freckles.
  • Sunburn: redness intensity from sun exposure.

Aged Skin

  • Age: combined control for wrinkle depth, age-spot density, and tonal fade.

Pale & Veined Skin

  • Vein Visibility: opacity of the sub-dermal vein network.
  • Paleness: desaturation and cool-tone shift.

$3.90

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Details
Published about 8 hours ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free