Procedural Skin Material - Detailed

LarkLab in Organic


What Blender version do I need?
Blender 5.0 or newer
Can I use this in commercial projects?
Yes, under the Standard Royalty Free license you can use these materials in unlimited personal and commercial projects. Reselling or redistributing the node setups or the .blend file itself is not permitted without permission.
Will this work on any character model?
Yes, it works on any mesh. For best results, test the material on your actual character rather than a primitive sphere, since pore and wrinkle scale can read differently on curved surfaces.
Can I adjust the skin tone, age, or condition after applying the material?
Yes. Every material exposes its parameters directly on its node group in the Shader Editor sidebar (N-panel) — tone, redness, pore density, and condition-specific controls like bruise color, freckle density, or vein visibility.
Do I need to UV unwrap my model to use these materials?
No. The materials can map through either Object or UV coordinates, so they work on any mesh without unwrapping.
Does it work in Eevee?
Yes. The core shading, color, and pore/wrinkle detail work in both Cycles and Eevee. The geometric skin-flake displacement on the Aged and Sun-Kissed materials requires Cycles with Adaptive Subdivision enabled for full detail; a bump-based version still works in Eevee.
Does this material use any image textures?

No. Every material is 100% procedural, built entirely from Blender shader nodes. There are no image textures, no UV unwrapping, and nothing to bake.

$3.90

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Details
Rating
1 ratings
Published about 9 hours ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free