Profiler 2.0 Advanced Curve Beveling

MikeStore in Presets


Profiler 2.0 — User Documentation

Profiler turns any Blender curve into a molding, trim, or profiled shape by beveling it with a chosen cross-section. This guide covers installation, every control in the panel, and the main workflows.

  • Author / support: Mike Radjabov — [email protected]
  • Compatibility: Blender 3.6 LTS through 5.2
  • Category: Modeling

1. Installation

Profiler ships as two files. Use the one that matches your Blender version.

Blender 4.2 – 5.2 (extension)

  1. Open Edit ▸ Preferences ▸ Get Extensions.
  2. Click the dropdown (▾) in the top-right ▸ Install from Disk…
  3. Select profiler_extension.zip.

Blender 3.6 – 4.1 (classic add-on)

  1. Open Edit ▸ Preferences ▸ Add-ons.
  2. Click Install… and select profiler_legacy.zip.
  3. Tick the checkbox next to "Profiler" to enable it.

After installing, open the 3D Viewport sidebar by pressing N and select the Profiler tab.


2. Quick start (60 seconds)

  1. Add or select a curve (or convert a mesh — see §4).
  2. In the Profiler panel, click a profile in the gallery at the top.
  3. Click Apply Profile.
  4. Your curve now has that cross-section. Use the alignment, rotate, mirror, dimension and offset controls to position it.

That's the whole core loop: pick a profile, apply, adjust.


3. The panel, control by control

Profile gallery

The image grid at the top is the profile picker. Click the preview to open the full gallery of 76 built-in profiles plus any custom profiles you've saved. The selected profile is what Apply Profile uses.

Apply Profile

Applies the selected profile to the active curve as its bevel cross-section. If the curve already has a profile, applying a new one replaces it.

Convert to Curve

Converts the selected object — or, in Edit Mode, a selected face or edge loop — into a curve so you can apply a profile to it. See §4.

Custom Profiles

  • Save Current — saves the selected curve as your own reusable profile (see §5).
  • Import SVG — imports an .svg drawing as a profile (see §6).
  • Refresh — reloads the gallery thumbnails (use after adding files manually).
  • Open Folder — opens the folder where your custom profiles are stored, for backup (see §7).

The controls below appear only when a curve with a profile applied is active.

Origin Alignment (3×3 gamepad)

Nine buttons that snap the profile's origin to a corner, edge-midpoint, or center of its bounding box. This controls how the profile sits relative to the curve — e.g. align a baseboard so it sits flush on the floor, or a crown molding into a wall/ceiling corner.

Profile Dimensions (X / Y)

Sets the real-world width (X) and height (Y) of the profile. The small reset button (↺) next to the label restores the profile to its default (saved) size.

Offset

  • X — shifts the profile sideways relative to the curve.
  • Z — moves the profile along the curve's local Z axis.

Rotate / Mirror / Flip

  • −90° / +90° — rotate the profile in 90° steps.
  • Mirror X / Mirror Y — mirror the profile across an axis.
  • Switch direction (⟲ icon) — flips the profile's normal direction (use if the surface faces inward).

Shade Smooth / Shade Flat

Sets the shading of the resulting geometry.

Resolutions

  • Curve Resolution — smoothness along the length of the curve.
  • Profile Resolution — smoothness of the cross-section itself. Lower these for performance; raise them for smoother results.

4. Profiling a mesh (Convert to Curve)

Profiles apply to curves, so a mesh edge must first become a curve:

  1. Select your mesh and enter Edit Mode.
  2. Select a face, edge loop, or boundary you want to profile (e.g. the top edge of a wall for crown molding, or the base for skirting).
  3. In the Profiler panel, click Convert to Curve. Profiler extracts the selection, turns it into a curve, and leaves it ready.
  4. Pick a profile and click Apply Profile.

You can also select a whole object in Object Mode and click Convert to Curve.


5. Saving your own profiles

  1. Make or select a curve shaped like the cross-section you want (drawn in the front/XY plane works best).
  2. Click Save Current, type a name, and confirm.
  3. Profiler cleans the curve up (bakes its scale/rotation, closes it into a solid) and adds it to the gallery with an auto-generated thumbnail.

Your saved profile now behaves exactly like a built-in one and can be applied to any curve.

Tip: open profiles (not fully closed) are automatically closed into a solid so the applied result matches the gallery preview.


6. Importing SVG profiles

You can design a profile in Illustrator, Inkscape, or any vector tool and import it:

  1. Click Import SVG and choose your .svg file.
  2. Profiler imports the shape, converts it to a curve, and saves it as a custom profile.

Requirement: this uses Blender's bundled Scalable Vector Graphics (SVG) add-on. If import fails, enable it in Preferences ▸ Add-ons (search "SVG").


7. Where profiles are stored & how to back them up

Your custom profiles live in one folder containing UserProfiles.blend (the shapes) and Profile_*.png (the thumbnails). By default this is in your Blender config folder.

  • Find it: click Open Folder in the Custom Profiles section.
  • Back up: copy that whole folder somewhere safe (external drive, Dropbox, OneDrive).
  • Restore / move to a new computer: copy the files back into the same folder, or point Preferences ▸ Add-ons/Extensions ▸ Profiler ▸ User Profiles Folder at your backup.
  • Tip: set the User Profiles Folder to a cloud-synced location and your profiles are backed up automatically.

Don't keep your only copy inside the add-on's install folder — updating the add-on can replace it.

How applied profiles are stored in your scene: when you apply a profile, its shape is kept referenced by the curve itself (as the curve's Bevel Object). It isn't placed in a visible collection, so it won't clutter your outliner or get deleted by accident, and it's removed automatically when you delete the curve that uses it.


8. Preferences

Edit ▸ Preferences ▸ Add-ons/Extensions ▸ Profiler:

  • User Profiles Folder — where your custom profiles are saved. Leave empty for the default location, or set it to a folder of your choice (e.g. a cloud-synced one).

9. Troubleshooting

  • Buttons are greyed out. Most controls need a curve (with a profile) active. Select a curve, or apply a profile first.
  • Nothing happens on Apply. Make sure a curve is selected and a profile is chosen in the gallery. For a mesh, use Convert to Curve first.
  • Import SVG fails. Enable the bundled "Scalable Vector Graphics (SVG)" add-on in Preferences.
  • The profile faces the wrong way. Use Switch direction, or Mirror X / Y.
  • Custom profile thumbnails look old. Click Refresh after adding or re-saving files.
  • Profile looks too big/small. Set the Profile Dimensions, or click the reset (↺) button to return to default.

10. Compatibility & support

  • Blender: 3.6 LTS → 5.2. Use the extension zip on 4.2+, the legacy zip on 3.6–4.1.
  • License: GPL-3.0-or-later.
$14.80

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Details
Blender Extension Compatible Yes
Sales 300+
Rating
4 ratings
Published almost 4 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
License GPL