Property Pins

HanaYou in Interface


VIEWPORT ADD-ON

Pin any property.
Edit it in the viewport.

Right-click almost any property and choose Pin to Viewport. It joins a small HUD on top of your viewport, where you drag, type, toggle and keyframe it without going back to the Properties editor. 3D Viewport and node editors, Blender 4.3 to 5.2.

Right-click  →  Pin to Viewport  →  drag, type, toggle, key

Lights, cameras, materials, modifiers, node inputs, render settings and more.

Lighting a shot means jumping between the light, the camera and the material tabs again and again. Property Pins keeps the handful of values you are tuning right where you are looking, together in one place.

How it works

Right-click → Pin → Edit

1

Right-click

Any property in the Properties editor, the sidebar or a node.

2

Pin to Viewport

The value joins the HUD in the 3D Viewport.

3

Edit

Drag it, type it with units and math, toggle it, key it.

Every kind of value

Numbers, lists, checkboxes and colors

Drag or type numbers (units and math work: 35mm, 1.5kW, 0.3*2), pick from dropdowns, search a data-block list, flip checkboxes, and open the native color picker from a swatch. Vectors get one field per component.

Keyframes

Key it from the HUD

Click ◆ to insert a keyframe, or remove it on a frame that has one. Fields turn yellow on a key and green when animated, like the Properties editor. Auto Keying is respected and every change is one Undo step.

Follow Active Object

One row, whichever object is selected

Pin a property of the active object, its data or its active material. Select another object and the same rows show that object’s values, so one HUD works for the whole scene.

Node properties

Shader, Geometry Nodes and Compositor inputs

Node inputs show their node, for example Ceramic · Principled BSDF › Roughness, and pins of one node are grouped together. They keep working when you rename the node. The node editor can show its own HUD too.

Organize

Everything happens in the HUD

Make groups, drag pins between them, fold them, rename pins, resize the HUD and choose how names are shown, with no popups and no extra panels. Every viewport remembers its own position, size, folding and visible groups, saved with the file.

Also included

✓Labels follow object and node renames
✓A separate HUD for each viewport and editor
✓Drawn in your theme’s colors
✓Only When Selected pins
✓Pins of deleted objects show as Deleted and never keep them in the file
✓Extension package and regular add-on ZIP

Compatibility

Blender 4.3 to 5.2
Editors 3D Viewport, Shader Editor, Geometry Nodes, Compositor, Image Editor
Tested Windows with 4.3.2, 4.5.9 LTS and 5.2.2 LTS. macOS and Linux are expected to work but were not part of release testing.
Package Extension package (recommended) and regular add-on ZIP. Install one of them.

Good to know

  • Pins are saved in the .blend file, per scene. The HUD is an overlay and never appears in renders.
  • Gizmos and node editor widgets get clicks before the HUD. If a field under one doesn’t respond, move the HUD a little.
  • Matrices and arrays with more than 32 values are shown read-only.
  • Updates are free for every buyer. Full instructions are in the Documentation tab.

Licensed under GPL-3.0-or-later.


$9.99$7.49

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.3 - 5.2
Extension Type Add-on
License GPL