Proxy Control

espinosa746 in Rigging


Blender Proxy Control — Documentation

Overview

Blender Proxy Control is a rigging addon designed to simplify the way you control complex bone chains. It allows you to drive multiple bones using a single controller while keeping your rig clean, stable, and easy to animate.

Unlike traditional setups, this addon does not use constraints and does not break your original hierarchy. Instead, it works through intermediate helper bones, preserving full compatibility with existing rigs and workflows.


Key Concept

At its core, Proxy Control works with two elements:

  • Master Bone → the main controller
  • Driven Bones → the bones affected by the master

The system calculates transformations in real time and applies them in a consistent way, regardless of bone orientation.


Why Use Proxy Control?

  • Keep your rig clean and organized
  • Avoid complex constraint setups
  • Maintain original hierarchy integrity
  • Achieve smooth and natural motion
  • Work faster with fewer controls

Features

🔹 Multi-Bone Control

Control an entire chain of bones using a single master.

🔹 Multiple Rotation Modes

  • Individual → each bone follows independently
  • Bezier → smooth curved motion across the chain
  • Group Pivot → rigid group rotation around a shared center

🔹 Curve-Based Motion

The curve system works based on the order of the bone list, meaning you define how the chain behaves simply by arranging the bones.

🔹 Per-Bone Influence

Adjust how much each bone reacts:

  • Rotation influence
  • Translation influence
  • Optional boost for stronger effects

🔹 Axis Filtering

Limit movement to specific axes (X, Y, Z) for precise control.

🔹 Symmetry Support

Automatically mirror setups using standard naming conventions (_L / _R).

🔹 Real-Time Evaluation

Works instantly while animating (timeline, scrubbing, posing).


Important Behavior

✔ Axis-Independent Rotation

The system evaluates transformations in a shared space, ensuring that:

When the master rotates in a direction, all driven bones follow that same direction visually — even if their local axes are different.

This makes the system reliable for complex rigs and asymmetrical setups.


✔ Non-Destructive Workflow

  • Does not modify your original bone hierarchy
  • Uses helper bones (help_) internally
  • Safe to integrate into existing rigs

Typical Use Cases

  • Tails
  • Tentacles
  • Spines
  • Mechanical chains
  • Secondary motion systems

Basic Workflow

  1. Create a new Proxy
  2. Assign a Master Bone
  3. Add Driven Bones
  4. Capture the rest pose
  5. Animate the master and adjust influences

Notes

  • Best results when driven bones are ordered correctly
  • Designed for flexibility rather than strict physical simulation
  • Works alongside existing rig systems

Conclusion

Blender Proxy Control is a powerful yet simple tool that bridges the gap between manual rigging and procedural control. It gives you cleaner setups, faster workflows, and more predictable results—without sacrificing compatibility or structure.

$15$13.50

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Details
Blender Extension Compatible Yes
Sales 30+
Published 5 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL