Proxy Control
Can I use this with existing rigs?
Yes. The addon is non-destructive and can be added on top of existing rigs without breaking them.
Is this suitable for game rigs?
Yes. Since it does not rely on constraints and keeps the hierarchy intact, it is suitable for game-ready rigs and export workflows.
What kind of rigs is this best for?
It works especially well for:
Tails
Spines
Tentacles
Chains
Secondary motion setups
How does the curve system work?
The curve is based on the order of the driven bones list. Changing the order changes how the chain behaves and deforms.
Do bone orientations (axes) need to match?
No. The system is axis-independent. Driven bones will follow the same visual direction as the master, even if their local axes are different.
Will this break my rig hierarchy?
No. The original bone hierarchy is fully preserved. The addon uses intermediate help_ bones, so your rig structure remains intact and compatible.
Does this addon use constraints?
No. The addon works without constraints, using an internal system based on helper bones. This results in cleaner and more stable rigs.
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