Quadify – Clean Quad Retopology For Blender Meshes

Anvil Interactive Solutions in Modeling


QUADIFY · SMART RETOPOLOGY & PRODUCTION PREPARATION

Messy topology in.
Usable topology out.

Recover quads from triangulated hard-surface assets, rebuild dense organic and generated meshes, reduce geometry safely, process batches and prepare complete assets for production.

TRIANGULATED MESHES HARD SURFACE AI-GENERATED ASSETS SCANS GAME ASSETS
✓ Base: free on TheAnvilStore · Premium, Pro & Ultra: one-time purchase here · No subscription
ABOUT QUADIFY BASE

Quadify Base is no longer sold on Superhive. It is now free and distributed through TheAnvilStore, our own store run by Anvil Interactive Solutions.

Premium, Pro and Ultra are sold here on Superhive. Every paid edition already includes everything in Base, so you do not need to download Base before buying one.

RETOPOLOGY FIRST

Not every triangulated mesh
needs to be rebuilt from scratch.

Quadify first tries to understand what kind of geometry you selected. Hard-surface meshes, dense scans and organic assets are not processed as though they were the same problem.

HARD SURFACE / CAD

Recover the quads that triangulation buried.

Quadify 3.0's hard-surface Smart Convert does more than run a generic Tris-to-Quads command. It evaluates local planarity, edge proportions, boundaries, creases and likely original diagonals before deciding which triangles should be paired.

SCANS & AI-GENERATED MESHES

Generated mesh doesn't mean usable mesh.

Quadify checks mesh health and classifies dense triangulated geometry before deciding whether quad recovery is appropriate or whether full topology reconstruction is the better route.

QUADIFY BASE 3.0 · FREE ON THEANVILSTORE

Base is no longer just a Tris-to-Quads button.

Base 3.0 is built around a smarter single-object workflow. Analyze the mesh, determine what kind of geometry you are dealing with, recover safe quads, repair common problems and reduce complexity without blindly applying the same operation to everything.

Smart Mesh Classification Distinguish manufactured hard-surface geometry from scans, generated meshes and mixed organic assets before conversion. Hard-Surface Diagonal Recovery Recover likely original quad pairs using geometry and boundary evidence instead of greedy triangle pairing.
Honest Mixed-Topology Results Residual triangles can remain when forcing another pair would create a worse quad. Quad coverage is reported clearly. Safer Reduction Reduce polygon count while preserving a complete source backup before vertex-count-changing operations.
Mesh Health Analysis Detect degenerate geometry, winding issues and other common structural problems before conversion. Real Before / After Backup Keep a hidden duplicate of the original mesh so destructive topology changes do not destroy the only source state.
Built for one object at a time. Base intentionally stops before full production reconstruction, batch processing, region control and LOD workflows. Those begin in Premium.
Base is free, and it is not sold on Superhive. Download it at no cost from TheAnvilStore, our own store. Premium, Pro and Ultra include everything above and are available on this page.
QUADIFY PREMIUM 3.0 · PRODUCTION RETOPOLOGY

When conversion is not enough, rebuild the topology.

Premium adds a dedicated reconstruction path for dense organic, scanned and generated meshes while retaining improved hard-surface recovery, region tools, batch workflows, density control and LOD generation.

Production Rebuild Dense organic, scan and generated geometry can be reconstructed through field-based quadrangulation instead of being forced through a basic grid-style remesh. Source-Surface Projection Reconstructed vertices are projected back toward the untouched source surface to recover the original form more accurately.
Production Density Presets Draft, Medium, Standard, High and Ultra target practical output budgets rather than blindly multiplying source density. Topology Quality Validation Premium checks more than quad percentage. Pathologically stretched or poor reconstruction can be rejected.
Region Control Protect, Focus and Transition regions give additional control over where processing should be conservative or aggressive. Failure-Isolated Batch Processing A problematic object can fail without taking the entire processing batch down with it.
TWO DIFFERENT RETOPOLOGY PROBLEMS

Recover when you can. Rebuild when you must.

A triangulated car panel may already contain useful underlying quad structure. A dense photogrammetry scan usually does not. Premium can handle both workflows rather than pretending they are the same operation.

QUADIFY PRO 3.0 · ASSET COMPILER

Retopology is only part of getting an asset into production.

Pro expands Quadify beyond topology. The Asset Compiler analyzes the wider asset — geometry, UVs, materials, textures, appearance, LODs and collision — against the intended production target.

Texture & Material Audit Detect missing images, map roles, oversized textures, duplicates, color-space problems and unsupported setups. Target-Aware Optimization Compile assets against engine and platform requirements instead of applying one budget everywhere.
Material Consolidation Identify redundant materials, duplicate texture sets and unnecessary material slots. Engine Texture Packing Generate packed production maps such as Unreal ORM and compatible PBR layouts.
Appearance Preservation Distinguish between transferring UV information and actually preserving how the asset looks after topology changes. Production Baking Bake production maps when reconstructed topology or UVs require a surface transfer.
COMPILE FOR THE TARGET

Different targets need different assets.

Desktop, mobile and engine-specific profiles can use different production budgets instead of applying one rule everywhere.

UNITY UNREAL GODOT MOBILE / VR GENERIC PBR
SHIP GATE

Finished doesn't automatically mean ready.

A critical production failure is reported instead of being silently treated as success.

Geometry
UVs
Materials
Textures
Appearance
LODs ✓ / N/A
Collision ✓ / N/A
READY TO SHIP
QUADIFY ULTRA 4.5.2 · AGENT-READY ADAPTIVE RETOPOLOGY

When one method is not enough, test the real alternatives.

Ultra analyzes the mesh, chooses a safe starting workflow and can escalate difficult or ambiguous cases into Adaptive Solver Search. Viable Quadify strategies run on protected candidates, the actual results are measured, and the strongest safe candidate is kept. Agent Studio can operate the same controlled local systems through supported OpenAI and Anthropic models.

Geometry Classification Analyze topology structure, density and surface behavior to distinguish organic, scanned, generated, hard-surface and other processing cases. Method Compatibility Analysis Evaluate which available retopology strategies are suitable for the selected geometry before launching an expensive or destructive operation.
Confidence Scoring Recommendations include confidence instead of pretending every automatic decision is equally reliable. Intelligent Method Routing Route different topology problems toward appropriate conversion, reconstruction or recovery strategies instead of forcing a single remesher onto every asset.
Advanced Hard-Surface Analysis Detect manufactured geometry characteristics and avoid unnecessarily routing hard-surface assets into destructive organic reconstruction. Generated Asset Workflows Handle dense and irregular generated geometry as its own production problem rather than treating it like ordinary hand-modeled topology.
ULTRA 4.5.2 — DIFFICULT-MESH WORKFLOW

More control over important edges. Faster answers when the route is unclear.

Adaptive Solver Search Run viable strategies on protected candidates, compare measured QA and keep the strongest safe result. Concurrent candidate solving Candidate engines now solve concurrently within the Max Threads limit, reducing search wall-clock time.
Artist-guided feature constraints Marked Sharp edges feed QuadWild directly. An experimental guide-stroke tool can convert an Annotate stroke or surface Curve into Sharp and optional Seam paths. Symmetry and watertight repair QuadriFlow can detect bilateral symmetry, while a manual Make Watertight action closes open boundary holes before a later quad pass.
Optional Agent Studio: GPT-6 Astra can call controlled Quadify tools through the OpenAI Responses API; Claude remains supported through the planning workflow. Mesh geometry stays local—only instructions, compact statistics and tool outcomes are sent to the selected provider.
ULTRA DECISION ENGINE

Analyze first. Choose the method second.

Ultra does not stop at recommending a method. It can inspect the mesh, choose a controlled operation, run it locally, review the measured outcome and escalate uncertain cases into a protected race across viable solvers.

Analyze geometry
Classify topology problem
Reject incompatible methods
Score viable strategies
Run viable strategies on protected candidates
Measure QA, defects, fidelity and topology quality
Keep the strongest safe candidate
WHY ULTRA EXISTS

More algorithms are not enough.

Once a retopology system contains several conversion, reconstruction and recovery methods, choosing the right one becomes the difficult part. Ultra reduces that trial-and-error by combining analysis, controlled execution, measured candidate comparison and explicit REVIEW or failure states when no result meets the selected production contract.

CHOOSE YOUR EDITION

Four editions. Four different jobs.

Base fixes individual meshes. Premium adds production retopology. Pro prepares complete assets for their destination. Ultra analyzes difficult meshes, executes controlled workflows and can compare real solver candidates automatically.

Base is free on TheAnvilStore. Premium, Pro and Ultra are the three editions sold here on Superhive.

FREE · NOT SOLD ON SUPERHIVE
Base
ONE OBJECT · SMART CONVERT

Smart mesh classification, topology-aware hard-surface quad recovery, adaptive conversion, mesh-health analysis, safe backups, poly reduction and live quad visualization.

Distributed free through TheAnvilStore, our own store.

FREE
Get on TheAnvilStore →
MOST POPULAR
Premium
PRODUCTION RETOPOLOGY

Everything in Base plus Production Rebuild for scans and organic meshes, source-surface projection, density presets, topology quality validation, region controls, batch processing, LOD generation and production reports.

$25
ASSET COMPILER
Pro
PRODUCTION PIPELINES

Everything in Premium plus the Asset Compiler, texture and material auditing, target-aware optimization, engine packing, appearance checks, baking, folder processing, recipes, QA tools and Ship Gate.

$50
AGENT-READY DECISION ENGINE
Ultra 4.5.2
ADAPTIVE SOLVER SEARCH

Everything in Pro plus Agent Studio, protected multi-solver search, measured candidate selection, concurrent solving, deeper geometry classification, artist-guided feature constraints, symmetry-aware QuadriFlow and manual watertight repair.

$150
BASE 3.0 · FREE ON THEANVILSTORE

Fix the object in front of you.

Base is designed for artists who need a better mesh without needing batch automation or a complete production pipeline.

Smart Convert Analyze the mesh and choose a conversion strategy appropriate for manufactured, organic or generated geometry. Safe quad recovery Recover useful quad structure without forcing every residual triangle into a badly formed quad.
Mesh health & Quick Fix Check common structural problems before attempting conversion. Reduce with backup Reduce dense objects while preserving a complete recoverable source copy.
PREMIUM 3.0 · MOST POPULAR

Recover existing topology or build new topology.

Premium is where Quadify becomes a production retopology system. Smart Convert handles recoverable triangulation, while Production Rebuild handles geometry that actually requires a new topology layout.

Production Rebuild Field-based reconstruction for dense organic, scan and generated meshes. Production density presets Choose practical output budgets instead of blindly mirroring source density.
Protect / Focus / Transition Control which regions remain protected, receive stronger processing or transition between the two. Resilient batch processing Process multiple assets while isolating failures to individual objects.
Quality-aware results Quad percentage is not the only criterion; poor or badly stretched reconstruction can be rejected. LOD generation Generate multiple reduction levels using reusable production settings.
PRO 3.0 · PRODUCTION ASSET COMPILER

Go beyond retopology.

Pro is designed for assets that need to move from Blender into an actual production pipeline. Analyze geometry, UVs, materials, textures, appearance, LODs and collision before deciding whether the asset is ready.

Folder processing, reusable recipes, UDIM tools, QA heatmaps, texel-density tools and repeatable Agent workflows remain available alongside the Asset Compiler and Ship Gate.

ULTRA 4.5.2 · AGENT-READY ADAPTIVE RETOPOLOGY

The highest tier tests decisions instead of merely suggesting them.

Base helps convert one mesh. Premium adds reconstruction and production retopology. Pro prepares the wider asset for its destination.

Ultra addresses a different problem: deciding what should happen, executing viable choices safely and measuring which result is actually strongest. Adaptive Solver Search can race protected candidates instead of committing the source to a guess.

Agent Studio can operate those systems for you, while direct local controls remain available when you do not want AI involved.

YOUR EXISTING PIPELINE

Prepare the asset, then keep working normally.

Quadify is designed to sit between import or generation and the rest of your normal Blender or game-engine workflow.

Subdivision Surface Loop Cut Weight Painting Unity Unreal Engine MCP Workflows

Quadify Bridge is detected automatically when installed and can bring supported generated meshes directly into the cleanup workflow.

GOOD TO KNOW

Automatic retopology still has limits.

Hero deformation topology: Quadify is not a replacement for hand-built facial or joint loops where deformation topology must be art-directed precisely.

100% quads: Smart Convert may deliberately preserve residual triangles when pairing them would create worse topology. Premium Production Rebuild is the better option when a completely new topology is required.

Open surfaces: some reconstruction methods require suitable surface structure. Quadify can reject incompatible operations instead of forcing them.

Filigree and high-genus geometry: complex thin structures may require conservative settings or manual cleanup.

Adaptive search: Ultra can compare multiple measured candidates, but no automatic system can guarantee an ideal result for every arbitrary mesh. Weak outcomes are reported for review instead of being presented as production-ready.

Extremely large objects: very dense geometry can still require significant processing time. Premium and higher workflows may prepare temporary lower-density solver copies while retaining the protected source.

FAQ
Is Quadify Base really free? Why is it not sold here? Yes. Base is free and no longer sold on Superhive. It is distributed through TheAnvilStore, the store run by Anvil Interactive Solutions, the developer of Quadify. Premium, Pro and Ultra are sold on this page as one-time purchases.
Do I need Base before buying Premium, Pro or Ultra? No. Every paid edition includes everything in Base. Base is useful if you want to try Quadify's single-object workflow before deciding whether you need more.
What is the difference between Smart Convert and Production Rebuild? Smart Convert attempts to recover useful quad structure already implied by the mesh. Production Rebuild creates a new topology layout and is available in Premium and higher.
Does Base include the improved hard-surface conversion? Yes. Base 3.0 includes topology-aware hard-surface diagonal recovery, Smart Convert, mesh-health checks, reduction and single-object safety tools.
Why would I need Premium? Premium adds Production Rebuild for dense organic, scan and generated meshes, production density presets, source-surface projection, quality validation, regions, batch processing, LODs and reports.
What does Pro add over Premium? Pro adds the wider Asset Compiler: materials, textures, target-aware optimization, engine packing, appearance validation, baking, folder workflows and Ship Gate.
What does Ultra actually add over Pro? Pro gives you the production tools and Asset Compiler. Ultra adds the decision and execution layer: Agent Studio, deeper geometry classification, Adaptive Solver Search, protected candidate testing, measured winner selection, concurrent solving, feature constraints, symmetry-aware QuadriFlow and manual watertight repair. The search system also works directly without AI.
Will Quadify destroy my shape keys? Operations that change vertex count cannot preserve exact shape-key correspondence. Quadify protects destructive workflows with a complete source-object backup, and temporary processing copies can discard shape keys without altering the source.
Does Quadify always produce 100% quads? No. Smart Convert may preserve residual triangles when forcing them into quads would damage topology quality. Premium Production Rebuild is designed for cases where an entirely new quad topology is preferable.
Does it work with Meshy, Rodin or Tripo meshes? Yes. Quadify includes mesh classification and health checks aimed at common generated-mesh problems. Premium and higher are more appropriate when the source requires full reconstruction.
What happens if one mesh in a Premium batch fails? Premium and higher workflows can isolate the failure, report the problematic object and continue with the rest of the batch.
Which Blender version does Quadify require? Requirements can differ by edition and release. Check the current download and documentation for the supported Blender version before installing.
Which operating systems are supported? Platform availability can differ by edition and version. Check the current product download information for exact support.
QUADIFY

Choose the level of control you actually need.

Base fixes the mesh in front of you, free on TheAnvilStore. Premium adds full production retopology. Pro prepares the complete asset for its destination. Ultra analyzes difficult meshes, tests viable strategies and keeps the strongest measured candidate.

Anvil Interactive Solutions

  • Full manual control with region tagging, LOD generation, and Quadriflow. For artists who know exactly what they want.

    $12.50 $25
  • A complete game-asset pipeline: retopo, UV unwrap, LOD, collision, export — all Agent-driven.

    $25 $50
  • AI selects the right retopo method for your mesh, runs it, and learns from results. The only tool that gets smarter the more you use it.

    $75 $150
$12.50

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Sales 400+
Rating
10 ratings
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL