Quickmo
Is QuickMO planning to support more Mocap formats?
Yes. This is why your support for this product is important; we focused on the most-used mocap formats for games to be retargeted in Blender. QuickMO doesn't need a live internet connection; it works locally. Your mocap, your baked animation.
Do I have to manually pose and scale the source rig to match my own rig?
QuickMO makes it easy for you to auto-scale and match-pose with dedicated buttons. You don't have to worry if your Rigify or Rig2U5 is correctly oriented, scaled or posed. QuickMO does this automatically for you.
Can I retarget animations from Fighting games?
Right now, "Super TK" works for the "thumbs down, palms flat", T-posed rig. If you need help setting up a different rig, let me know via inbox.
Do I have to manually enter all bone names from my Rigify / RIG2U5 rig?
No. QuickMO does this automatically for you. It even warns you when you import a different FBX mocap profile than the one you're trying to match to from the drop-down. If your profile drop-down mocap matches, QuickMO will automatically match all bones to your Rigify/Rig2U5 rig.
Can I retarget Unreal Engine 5.8 native metahuman performance mocap FBX files?
Yes. QuickMO only needs the source .FBX and the Option: "Is UE 5.8 native" checkbox marked in the N panel.
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