QuickMO
Retarget the top 5 popular Mocap FBX files for Rigify / RIG2U5
Skip manual bone mapping; QuickMO maps your 65+ bones instantly.
QuickMO retargets baked motion capture onto a Rigify or Rig2U5 rig without you touching a single bone by hand. Point an Unreal Engine / Mixamo / VMD / Quickmagic rig / Super TK as a source armature and use the picker to target your Rigify/ RIG2U5. QuickMO reads and adjust sizes and pose with dedicated buttons, aims and bakes the motion into a clean, named NLA action ready to export. No more drifting off or wrong bone mappings with QuickMO when you're retargeting a mocap FBX file.
Retarget Profiles
- Unreal Engine 5.8 native MetaHuman performance
- Quickmagic (Fbx Girl/Boy) - Unreal 5.6 - Mixamo - VMD
- Mixamo Native
- MMD/VMD (JP / EN)
- SuperTK (fighting game)
Keypoints
- No need to manually connect 65+ bones; QuickMO does it for you.
- No need to connect to internet services.
- Autonomous/local - You mocap, you retarget.
- Updated and MAINTAINED to work with the latest Blender 5.2+
- Presets ready to retarget from the dropdown.
- Unreal Engine 5.8 native FBX Mocap retargeting
- Mixamo Native FBX mocap retargeting
- Accepts Quickmagic's Rig, UE5.6, Mixamo, and VMD FBX formats.
- Shows a warning when the wrong profile doesn't match the target FBX mocap
- Drag and drop rigs in the source/target; auto-populate the addon
- Autoscaling - Autoretargeting: no more fighting A/T/ variant poses.
Mocap in from anywhere, character out to Unreal.
RIG2U5 is our Blender-to-Unreal Engine rig bridge. QuickMO was tested against it across every profile, so the motion you retarget in Blender is ready for the trip to UE5.
See RIG2U5 on SuperhiveQuickMO Lite is free.
Lite includes the QuickMagic Rig and Mixamo profiles, so you can test it on your own character with your QuickMagic credits or Mixamo downloads. Unreal Engine, MMD and SuperTK profiles are in the full version. Lite and the full version install side by side.
Try QuickMO LiteGood to know.
- Two builds in the download. One for Blender 5.2, one for Blender 4.3. Install the one that matches your Blender; they are separate installs by design.
- Unreal mocap from 5.6 forward. UE5.6, UE5.8, and newer mannequin exports are the target. Older UE4 and UE5.4 files are not supported.
- MMD needs mmd-tools. Import the PMX and VMD with the free mmd-tools extension, then retarget with QuickMO. Legs are retargeted as FK, so a small foot float can appear on characters with very different leg proportions.
- No heel offset. Mocap is captured flat-soled, so QuickMO keeps it that way. For heeled footwear, adjust the feet in Blender after baking.
A retarget looks wrong? Send me the file.
Mocap exports change without warning, and a rig with unusual proportions can need a manual touch. Message me through Superhive before leaving a review and I'll look at your case directly.
QuickMO on GitHub