Set your object's origin anywhere on its bounding box, in one click
Features
QuickPivot makes adjusting object origins easy in Blender. Drag position sliders or hit Bottom, Center or Top, preview the new pivot live, then Set Pivot. Your geometry never moves.
- Individual or Group: a pivot per object, or one shared pivot for the whole selection.
- Pivot to Floor: drop origins to Z = 0, ideal for asset libraries and game exports.
- Empties and rigs: center a parent empty on its children without moving them.
- Local or World bounds, modifiers included.
Works with almost all object types: meshes, curves, armatures, grease pencil and more.

Requirements
Blender 4.2+.