RadFit – Fit Any Outfit to Any Body

ArtTalentStudio in Rigging


BLENDER ADD-ON · CLOTHING & CHARACTERS

Fit Any Outfit to Any Body

Fix clipping, move outfits to other bodies and rigs, skin them and make them follow shape keys. Select the clothes, Shift-click the body, press Fit Everything.

Fix ClippingRefitWeightsShape KeysPose CheckHide Body
One click on Fix Clipping wipes the red clipping off a white tee
1,581 → 0
clipping points, tee + jeans
3–4 s
per refit to a new body
8 poses
checked in one click
–26%
triangles under the clothes

▶ Watch the 1-minute trailer

01 · FIX CLIPPING

Clipping gone. Folds kept.

Pushes the clothes out of the skin with a small, even gap (3 mm by default) and keeps every fold. It also fixes skin that pokes through between cloth vertices, the classic problem of low-poly clothes on a high-poly body.

✓ Protect Group keeps straps, buttons and belts exactly where they are.
✓ Works on split UV-seam game clothes, thick double-shell cloth, pockets and patches.
Waist, hips and thighs: red clipping wiped clean
02 · CHECK CLEARANCE

No guessing where it clips.

Colours the whole outfit by how close it sits to the skin: red inside, orange touching, green fine, blue loose. One more click fixes every red spot.

Clearance colours turning all green
03 · REFIT · SAME BASE

New proportions, exact fit.

Shape-key bodies, MPFB, Human Generator, Daz or CC morphs of the same base: RadFit morphs the outfit exactly, in about three seconds per body.

One outfit refitted onto three differently shaped bodies
04 · REFIT · ANY AVATAR

Different mesh. Different rig. Still fits.

RadFit reads both skeletons, lines the bodies up limb by limb and fits region by region, so an arm never ends up stuck to the torso.

✓ Unreal, Unity, VRChat, VRM, Mixamo, Rigify, Auto-Rig Pro, Daz, CC, MMD and MPFB rigs, read by structure.
✓ A-pose or T-pose, any facing direction. Your originals stay untouched.
An outfit moved from one avatar to another with a different rig
05 · WEIGHTS

Skirts that don't tear.

Copies the body's weights where the cloth lies on the skin and fills skirts, hoods, collars and capes smoothly instead of splitting them between the legs.

✓ 4 bones per vertex for VRChat and Unity, 8 for Unreal. Normalised, ready to export.
✓ Keeps the garment's own bones: skirt, cape, hair and PhysBone chains.
A plain weight copy tears the skirt; RadFit bends it smoothly
06 · SHAPE KEYS

Move the slider. The clothes follow.

Every body shape key that moves skin under the clothes gets a garment key with the same name, driven by the body: body sliders, breathing, VRChat blendshape sync.

A body slider from 0 to 1 with the clothes following
07 · SUBDIVISION

Fits what you actually render.

Subdivision shrinks cloth at render time, so skin shows through even when the cage looked clean. RadFit fits the subdivided cloth itself. Nothing to set up.

A subdivided sleeve: skin poking through, then fitted
08 · LAYERS & DETAILS

Layers, loose cloth, small details.

Each outer layer keeps a gap over the one below. Tighten pulls loose cloth closer and keeps the folds, and Fabric Bridging lets tight cloth span the navel or the crease under the bust like real fabric.

A sweater stops poking through a jacket; a loose sweater is tightened
09 · POSE CHECK

Find clipping before you animate.

Runs your rig through up to 8 test poses in one click and counts the clipping in each. Fix Pose Clipping only keeps a change if no pose gets worse.

Eight test poses checked one after another
10 · HIDE BODY

Nothing pokes through. Fewer triangles.

Masks only the skin that is completely covered, with a vertex group and a Mask modifier. Nothing is deleted, and you can switch it off any time.

Covered skin masked under a suit
WHO IT'S FOR

Made for people who dress characters

VRChat & VRM creators
Refit outfits made for another base. 4-bone weights, and blendshape sync keeps working.
Outfit sellers
Port one outfit to many bases, then check every version before it reaches customers.
Game artists
Clean skinning for Unity (4 bones) or Unreal (8). Physics bones stay.
Daz, CC, MPFB users
Clothes clipping after an export or a morph change? One click.
11 · WORKFLOW

Three clicks, fully reversible.

Fit, weights and shape keys in one go. The fit lives in a “RadFit” shape key: Reset Fit takes it back, Apply Fit bakes it in for export.

Four steps from selection to a fitted character
What RadFit doesn't do
  • It isn't a cloth simulator: no draping or gravity. It fits instantly and keeps the folds you already have.
  • It doesn't model or tailor clothes. They should already sit roughly on the character.
  • Pose Check and cross-mesh refit need a humanoid rig; quadrupeds aren't supported in 1.0.
What you get
  • The add-on, a PDF user guide and a demo scene with CC0 bodies and clothes.
  • Blender 4.2 – 5.2 · Windows, macOS, Linux · any render engine · nothing to install outside Blender.
  • Free updates for every 1.x version.

Questions or a character it doesn't fit? Message me here or at [email protected] with the text from RadFit ▸ Report ▸ Copy Report. I answer every message.


$19$14.25

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 10+
Published 10 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL