RadFit – Fit Any Outfit to Any Body

ArtTalentStudio in Rigging


Quick Start Guide (2 Minutes)

  1. Select: In the viewport, select the clothes, then Shift-click the body last (the body must be the active object).
  2. Set Up: In Sidebar ▸ RadFit, click Set Up from Selection. RadFit automatically detects the rig and populates the clothes list.
  3. Fit Everything: Click Fit Everything. The clothing is pushed 3 mm outside the skin (folds preserved), rigged to the body armature, and synchronized with body shape keys.

Installation

  • Download radfit-1.0.0.zip (do not unzip).
  • In Blender: Edit ▸ Preferences ▸ Get Extensions, open the top-right menu, select Install from Disk…, and choose the zip.
  • Press N in the 3D Viewport to open the sidebar and access the RadFit tab.

Key Workflows & Tips

  • Non-Destructive Workflow: Fits are stored in a shape key named RadFit. Use Reset Fit to revert, or Apply Fit to bake it into the base mesh.
  • Exporting (VRChat / Unity / Unreal): Always click Apply Fit before exporting to FBX/glTF so game engines don't treat the fit as an extra blendshape.
  • Weights: Set Max Bones per Vertex to 4 for Unity/VRChat, or 8 for Unreal Engine.
  • Subdivision Surfaces: Add your Subdivision Surface modifier before running the fit; RadFit automatically fits the smoothed render surface.

For detailed recipes, pose check guides, and multi-body refitting instructions, check the included 19-page PDF User Guide.

$19$14.25

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 10+
Published 10 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL