RadLink PSD – Photoshop to Blender Live Texture Link
Does RadLink require an internet connection or background server?
No. Everything operates entirely on your local machine using standard disk file-watching. There are no open network ports, external background servers, or DRM activation checks.
Will RadLink mess up my existing custom Blender shader?
No. In the default "Textures only" mode, RadLink updates its own image texture nodes and connects them to the Principled BSDF while leaving your custom node groups, mix shaders, and material output intact.
Does RadLink support Unreal Engine and Unity workflows?
Yes. RadLink has built-in presets for Unreal Engine naming conventions (e.g. T_AssetName_BC), DirectX normal map orientation, and ORM/ARM channel packing (AO, Roughness, Metallic packed into RGB).
Do I have to click anything in Blender every time I save in Photoshop?
No. You set up the link once. After that, simply pressing Ctrl+S in Photoshop automatically exports every map and updates the material nodes in Blender in the background.