Real Materials includes

Texture scattering

Map to face/lazy texturing



Texture Tiles/Atlases




texture with character.

Browse PBR materials, blend shaders, place images, and build detailed surfaces with procedural masks and texture layers. Real Materials brings material creation, editing, and UV tools into a dedicated Blender sidebar.

Get Real Materials

Find your starting point

Browse and apply AmbientCG PBR materials, or start with glass, emission, copper, gold, and silver shader presets. Save your own materials and textures to build a collection you can reuse across projects.

Layer materials and surface detail

Combine materials with controllable masks. Add procedural textures and shape their influence with noise, gradients, images, and layered adjustments.

Add wear where it belongs

Create masks for cavities, edges, dirt, curvature, thickness, and selected faces. Use flow masks for surface-following effects, preview the results, and bake masks to images.

Place graphics and scatter textures

Map images onto selected faces for labels and surface graphics. Scatter image sprites or procedural shapes with adjustable density, scale, rotation, and variation. Build texture-tile layers and define regions from a texture atlas.

Keep UV tools within reach

Unwrap meshes, manage seams, adjust islands, and create UV maps alongside your material workflow.

Main operators

Toolset Operators
Materials Load AmbientCG Materials · Apply PBR Material · Apply Shader · Add Material Layer
Library Save Material · Apply Saved Material · Save Object Textures · Add Texture Folder
Procedural textures Add Procedural Texture · Add Texture Coordinates
Masks New Mask Node · Add Texture Layer · Paint Mask Layer · Preview Mask · Bake Mask to Image
Surface masks Build Mask · Compute Flow · Bake Curvature · Bake Thickness
Image mapping Map to Face · Re-map to Selection · Copy to Selected · Connect to Material
Texture scatter Add Texture Scatter · Add Sprite · Duplicate Sprite · Add Shape · Bake Selected Node
Texture tiles Add Texture Tiles Layer · Draw Atlas Region
UVs Unwrap · UV Seams · UV Islands · Add UV Map · Remove UV Map

Made for Blender 5.2. Install Real Materials and open Sidebar → Real Materials to get started.

Real Materials is also included as the material module in the Super Addon. The standalone version works independently.

The super addon



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Details
Published 7 days ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL