RefBoard - Reference Image Board & Color Picker for Blender

Ludiax Studio in Asset Management


Documentation

Installation

  1. Download the RefBoard ZIP package.
  2. Open Blender 5.1.
  3. Go to Edit > Preferences > Add-ons.
  4. Click Install from Disk.
  5. Select the RefBoard ZIP file.
  6. Enable the add-on from the add-ons list.
  7. Open the 3D View sidebar with the N key.
  8. Go to the RefBoard tab.

For a clean update, remove the previous version of RefBoard first, restart Blender, and then install the new ZIP package.

Opening the RefBoard Panel

After installation, open the 3D View and press N to show the sidebar. Select the RefBoard tab to access the add-on panel.

The panel includes image management, preview controls, color picking, gradient tools, and save/load options.

Adding Images

You can add reference images in two ways:

Add Image

Use this option to select image files from your computer.

Add URL

Use this option to add an image from a direct image URL. The URL should point directly to an image file such as PNG, JPG, JPEG, or WEBP. Some websites may block direct image downloads, depending on their server settings.

Previewing Images

Select an image from the image list and open the Preview Open section. The selected image will be displayed in the panel.

For a larger preview, use the Large Preview option. This is useful when you need to inspect details or pick colors more accurately.

Picking a Single Color

  1. Add or select a reference image.
  2. Select the object you want to paint.
  3. To paint only part of the mesh, enter Edit Mode.
  4. Select the face, edge, vertex, or region you want to color.
  5. Click Pick Color.
  6. Click the desired color on the large image overlay.
  7. RefBoard applies the sampled color to the selected mesh region.

If no mesh region is selected, RefBoard applies the color to the active material as a fallback.

Painting Selected Mesh Areas

RefBoard is designed to work with Blender mesh selection. You can select a specific face, a group of faces, an edge, or a vertex-connected area before picking a color.

Blender material assignment works primarily on faces. If you want to color a smaller part of a face, subdivide the mesh first so that the area becomes selectable.

Gradient Pick Mode

Gradient Pick Mode allows you to sample multiple colors from a reference image and apply them as a gradient across the selected mesh area.

To use Gradient Pick Mode:

  1. Select your object.
  2. Enter Edit Mode.
  3. Select the mesh area you want to color.
  4. Enable Gradient Pick Mode in the RefBoard panel.
  5. Choose the maximum number of colors: 2, 3, or 4.
  6. Choose a gradient direction:
    • Auto
    • Local X
    • Local Y
    • Local Z
  7. Click Pick Color and sample the first color.
  8. Click Pick Color again and sample the second color.
  9. RefBoard applies the gradient after at least two colors are selected.
  10. Continue sampling third or fourth colors if needed.

Use Clear to reset the stored gradient colors and start again.

Viewing Gradients Correctly

Gradient results are best viewed in Material Preview or Rendered mode.

In Blender’s Solid View, textures, UV-based gradients, or material node results may appear as a flat color. This is a Blender viewport display limitation, not an issue with the gradient itself.

Saving and Loading Board Data

Use Save Board Data to save your current RefBoard setup.

Use Load Board Data to reload previously saved board data.

This is useful when you want to continue working with the same set of references later.

Troubleshooting

The picked color looks different from the reference image.
Use Material Preview or Rendered mode. Lighting, viewport mode, color management, and material settings can affect how colors appear on the object.

The gradient looks like a single color.
Switch from Solid View to Material Preview or Rendered mode.

The URL image does not load.
Some websites block direct downloads or hotlink access. Try using a direct image URL or download the image manually and use Add Image.

Only the whole object is being colored.
Enter Edit Mode and select the specific mesh area before using Pick Color.

Only one face is colored, but I want a smaller area.
Subdivide the mesh first. Blender needs selectable geometry to assign different colors to smaller regions.

The large picker image appears behind the sidebar.
Use the latest version of RefBoard. The picker is designed to temporarily avoid sidebar overlap while selecting colors.


  • RefBoard Studio is intended for studios, companies, and larger production teams that need unlimited internal user access. This variant is designed for professional Blender workflows where multiple artists, designers, or technical users may need to use RefBoard across a studio or organization. It includes the full RefBoard feature set: reference image management, image preview tools, exact color picking, selected mesh area coloring, Gradient Pick Mode, URL image support, and save/load board data. This license allows unlimited users within the same studio, company, or organization, according to the included license terms. Best for: Professional studios Game development studios Animation studios VFX teams Production companies Large creative teams Multi-user commercial pipelines For individual use, choose Personal. For small teams up to 4 users, choose Team. For unlimited internal studio use, choose Studio.

    $49
  • RefBoard Team is intended for small teams of 3–4 users. This variant is suitable for small creative teams, indie game teams, small production groups, and collaborative Blender users who need RefBoard available for several team members. It includes the full RefBoard feature set: reference image boards, local and URL image support, large preview, exact color picking, selected mesh region coloring, Gradient Pick Mode, and save/load board data. This license allows RefBoard to be used by up to 4 users within the same team or organization. Best for: Small Blender teams Indie game teams Small studios Collaborative art teams Small commercial production groups For larger teams or unlimited internal use, please choose the Studio variant.

    $29
  • RefBoard Personal is intended for one individual user. This variant is ideal for solo Blender artists, freelancers, students, hobbyists, and independent creators who want to use RefBoard in their personal or commercial Blender workflow. It includes the full RefBoard feature set: reference image management, image preview, exact color picking, selected mesh area coloring, Gradient Pick Mode, URL image support, and save/load board data. This license is limited to 1 user only. It is not intended for teams, shared studio use, or multiple users. Best for: Solo artists Freelancers Students Hobbyists Individual commercial or personal projects For multiple users, please choose the Team or Studio variant.

    $19
$49

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 5 months ago
Blender Version 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL