RetopoGen — Game-Ready Auto-Retopology, LODs & Baking for Blender

StormScourge Games in Modeling


Does it need an internet connection, an account or a license key?
No. It runs entirely offline and never phones home.
Can I use it on commercial projects, on several machines?
Yes. GPL-3.0-or-later, no seat limits.
Does it modify my sculpt?
No. Every result is a new object; the Target is read only. The one exception is intentional: the guide buttons mark sharp edges on the Target, and Clear removes them.
Which engine should I use?
QuadriFlow by default. Instant Meshes when the input is imperfect or when you want to paint the flow by hand.
Will it work in future Blender versions?

It uses the Blender extension format (4.2+ manifest) and only stable mesh, bake and operator APIs. Updates are published on this product page.

Can I keep my own UVs when baking?
Turn off Auto-Wrap.
Does it produce animation-ready character topology?
It produces a clean, symmetric quad base with your guide loops respected. Face and joint loops for deformation are still hand work; the QA tools show you where. See section 11.
Does it work with Multires?

Apply the modifier first.

Can I run it on several objects at once?
Select them and use Retopo All Selected Panels with a Custom polycount; it runs Generate on each.
Does it work offline?

Yes. Zero network calls.

$29

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL