Retro Demake - One-Click PS1, N64 & PS2 Style Assets

KacaDev in Rendering


Make any asset look like it shipped in 1997.

Retro Demake turns a modern Blender asset into a PS1, N64, PS2, Dreamcast or PSP style model in one click. It doesn't stop at a screen filter: you get real low-poly geometry, one small palette texture and baked vertex shading, ready to export to Unreal, Unity or Godot.

Pick a console, press Demake Selected, done. Your original is never touched; the demake is a separate copy you can flip back and forth with one button.

What one click does

  • One decimation slider. Set how much of the original mesh to keep, as a percentage. Each console starts at its own value (PS1 5%, PS2 30%) and Asset roles (Hero, Prop, Environment) scale it. UV seams, sharp edges, outlines and material borders are protected automatically, then the mesh is triangulated.
  • Live preview. Preview Geometry shows the reduced wireframe in place of your model and updates as you drag the slider. Demake Selected bakes exactly what you previewed.
  • One baked texture. Every material on the object, procedural, image or metallic PBR, is baked into a single small texture (64 to 256 px).
  • True palettes. 16 or 256 colours like the old 4-bit and 8-bit colour tables, 15-bit colour banding, and a 4x4 ordered dither that only appears where the source has gradients.
  • Nearest or bilinear filtering. Crisp pixels for PS1, soft filtering for N64, PS2 and Dreamcast.
  • Vertex shading. Bake ambient occlusion or your scene's lights into vertex colours for the classic pre-lit look. Optional shadeless material.
  • PS1 vertex wobble. Live screen-space vertex snapping tied to your scene camera, as a Geometry Nodes modifier.
  • Cutouts and rigs. Alpha becomes clean 1-bit cutouts. Rigged meshes keep their armature and vertex weights.
  • Budget Check. Triangles before and after, colours used, and texture memory as a share of the console's VRAM.
  • Era render look. Console resolution and no anti-aliasing, with one-click restore.
  • Save Textures. Writes the exact palette PNGs for your game engine.

Learn it inside Blender

Ten interactive lessons (Basics, Advanced, Master) run in a throwaway practice scene. Steps tick off by themselves as you do them, a card in the viewport shows what to do next, and Do It for Me performs any step. Your own scene is never touched.

Presets

Console Mesh kept (hero) Texture Colours Filter
PS1 5% 128 px 16, 15-bit, dither Nearest + wobble
N64 5% 64 px 16, 15-bit Bilinear
PS2 30% 256 px 256 Bilinear
Dreamcast 25% 256 px direct 16-bit Bilinear
PSP 15% 128 px 256 Bilinear

Every value can be overridden (Custom).

Good to know

  • Affine texture warping is a rasteriser effect and can't be shown in Blender's viewport; use your engine's PSX shader for that part.
  • Shape keys are not carried over to the demake copy.
  • Vertex wobble needs a perspective scene camera.
  • Works in any unit scale (cm or m scenes). Tested on Blender 4.2, 5.1 and 5.2.

Car model in the images: "Abandoned Car - Hudson Hornet" by ROH3D, licensed CC BY 4.0, demade with Retro Demake.


$4.99

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Details
Blender Extension Compatible Yes
Published about 17 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL