Revision - Scene Diagnostic Icons for Blender

Davide Di Bella in Modeling


Spot transform issues, UV problems, and modifier states at a glance without clicking through every object.

Revision adds a dedicated panel to the 3D Viewport that displays diagnostic icons next to every object in your scene. Each icon lights up when a specific condition is detected, letting you catch common production issues before they become real problems.

No more hunting for which object has unapplied transforms, out-of-tile UVs, or a hidden modifier. Everything is visible at a glance, directly in the sidebar.



Diagnostic Icons

Each icon can be toggled ON or OFF independently. Enable only the checks relevant to your current workflow.


Video overview




Transform

  • Location
  • Highlights objects whose location has been moved away from the world origin (0, 0, 0). Essential when preparing assets for export or handing off to a pipeline where pivot points must be zeroed out.


  • Rotation
  • Flags objects with a non-zero rotation. Unapplied rotations are a common source of issues in rigging, physics simulations, and game engine exports.


  • Scale
  • Detects objects where scale has not been applied (scale ≠ 1, 1, 1). Unapplied scale is one of the most frequent causes of shading errors and modifier misbehavior.



    Relations

  • Instances
  • Marks objects that share the same mesh data (linked duplicates). Useful for auditing which objects are instanced before making destructive edits.


  • Child
  • Indicates objects that have a parent. Helps you quickly identify the hierarchy structure without expanding the outliner.



    Data

  • UV Out of Tile
  • Warns when an object has UV coordinates outside the 0–1 space. Out-of-tile UVs can cause unexpected texture tiling or baking errors depending on the renderer and export target. Note: this check scans UV data on every update. In very complex scenes, enable it only when needed.


  • Non-Manifold Geometry
  • Flags meshes containing non-manifold edges — edges shared by more or fewer than two faces. Non-manifold geometry causes problems with boolean operations, 3D printing, and certain render engines.



    Modifiers visibility

  • Modifier Hidden in Viewport
  • Detects when one or more modifiers are disabled in the viewport. A silent source of "why does it look different in render?" moments.


  • Modifier Hidden in Render
  • Flags objects where a modifier is visible in the viewport but turned off for rendering. Useful for catching preview-only modifiers accidentally left off.



    Subdivision surface

  • Subdivision Surface
  • Marks any object that has a Subdivision Surface modifier applied. A quick way to keep track of subdivided assets in a mixed scene.


  • Subdivision Level Mismatch
  • Warns when the viewport subdivision level differs from the render level. A common oversight that leads to unexpected render quality or performance, especially in animation.



    More Features

  • Filter
  • Enable the filter to show only objects that match one or more selected conditions. Combine multiple filters to isolate, for example, all meshes with unapplied scale AND non-manifold geometry simultaneously.

  • Collection Hierarchy
  • The panel mirrors Blender's collection structure. Toggle "Draw Collections" to display objects grouped by collection with indentation, or switch to a flat list.

  • Auto Reload
  • When enabled, icons update automatically as you work. Disable it in heavy scenes and use the manual reload button for better performance.

  • Click to Select
  • Click any object name in the panel to select it and smoothly center the viewport on it.


    $9.90

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    Details
    Blender Extension Compatible Yes
    Published 5 months ago
    Blender Version 5.0
    Extension Type Add-on
    Render Engine Used Cycles, Eevee
    License GPL