Rig Align - Effortless Character Attire Adaptation

MeiU in Rigging


Your trusted Partner for Rig Alignment

RIG ALIGN

Streamlined Character Attire Adaptation

Blender Addon | One-click automatic alignment of different rigs, approximately aligning source rigs with target rigs;
Synchronized binding of clothing and accessories for rapid character adaptation.

Three Core Advantages

01. 
Cross-Rig Alignment
Approximately align clothing rigs with character rigs, regardless of body size differences,
Achieve reasonably accurate bone alignment with just one click.
02. 
Streamlined Clothing Fit
Approximately synchronize rig positions to achieve approximate clothing alignment with your character,
saving up to 70% of setup time.
03. 
Multi-Project Compatibility
Support for animations, games, and modular clothing systems,
enhancing your workflow efficiency.

Main Features

One-Click Clothing Alignment

Approximately automatic clothing alignment with synchronized bone positions.

衣物一鍵對齊示意圖

Custom Bone Selection

If automatic alignment cannot meet your needs, you can also individually select the required bones for alignment.

自定義骨骼選擇示意圖

Better Model Inspection

With the tool included in the add-on, “Transparent Line Display,” you can better inspect the character mesh to check for any clipping issues.

更好的模型檢查示意圖

More Intuitive Error Bone Inspection

Approximately observe and check for any discrepancies in the rig bones.

更直觀的錯誤骨骼檢查示意圖

Multilingual Support

Supports multiple languages, including English, Chinese, Japanese.

多語言支持示意圖

Engine-Friendly Export

Bone naming approximately optimized for major engines and platforms including Unity, Unreal, VRChat, and Roblox, with additional high-tolerance naming options to approximately reduce rework on the engine side.

輸出友善示意圖

Four Steps to Approximately Complete Alignment and Dressing

建議尺寸:800x450 匯入模型
Step 1 Selection
Select character rig and clothing rig
建議尺寸:800x450 對齊設定
Step 2 Smart Alignment
Approximately automatic bone alignment with options for manual fine-tuning when necessary.
建議尺寸:800x450 綁定衣物
Step 3: Sync Pose & Edit Mode
After synchronization, changes to the model are saved simultaneously, so you don't need to readjust the mesh when switching to edit mode.
建議尺寸:800x450 直接對齊Head/Tail
Step 4: Direct Head/Tail Alignment
Once everything is confirmed, you can approximately align the Head/Tail for a more complete humanoid bone alignment.

Target Audience

3D character modelers, animators, technical artists (TAs), independent game developers, outsourcing studios,
or any creators who need multi-outfit systems, quick style switching, and cross-project rig reuse.

70%+
Average time saved on bone alignment and binding
One-Click Conversion
Smart clothing alignment to approximately fit different body types

Accelerate Your Character Rig Alignment Workflow

Your trusted partner for rig alignment.

Frequently Asked Questions (FAQ)

Q1: Will clothing clip through the character?
Proper weight painting of the clothing is essential to prevent clipping issues.
This add-on assists with body shape compensation and rig alignment, which can approximately reduce clipping problems.
In most cases, minor adjustments may still be needed for specific shapes, and those can be approximately corrected using the size fine-tuning tool.
Q2: Can it align 100% of all bones?
In most cases, our tool can align all basic bones; however, for characters with special naming conventions, a few bones may require manual adjustment.
Nevertheless, such adjustments will approximately reduce bone alignment time by up to 70%.
Q3: Can it export to Unity/Unreal?
The naming conventions used by the add-on are based on Unity and Unreal naming standards, allowing for approximately easy export and use in those engines.
Q4: If the rig poses are different, can they be aligned?
If the character is in A pose and the clothing is in T pose, they cannot be aligned.
A pose should be aligned with A pose, and T pose should be aligned with T pose.
Therefore, please manually adjust the poses to be consistent before running the tool.

Disclaimer

This tool cannot guarantee that the skeleton of every character can be ideally aligned.
This is because the final alignment result depends on various factors in each project,
such as character body shape, bone structure, special naming conventions, and clothing design.

The main purpose of this tool is to speed up the alignment process and improve work efficiency.
If the alignment result is not ideal, users can make their own adjustments or manually align based on the tool's foundation.

Version Requirements

Recommended Blender 4.0 or higher
Versions below 4.0 can also be used, but the bone offset marking feature will be disabled.








Discover more products like this

adaptation character rig adapt attire rigging one-click

  • Full Content.

    $15
  • Full Content. (Supports up to 10 seats) / 50%off

    $75
$15

Have questions about this product?
Login to message

Details
Sales 300+
Rating
2 ratings
Dev Fund Contributor
Published 12 months ago
Blender Version 3.4 - 4.5
Extension Type N/A
Render Engine Used Freestyle
License GPL