Rig2Motion - Auto-Rig Any Character + 308 Animations

Voyde Procedural in Rigging


Does my character need to be in a T-pose?

A T-pose or an A-pose works for the Human skeleton. The character can face any of the four horizontal directions; Rig2Motion tells which way from the geometry.

My character is already rigged. Can I re-rig it?

Yes. Select its meshes and create the skeleton; Rig2Motion fits the rest shape, and Bind takes the old skeleton's modifier off and tells you.

Do my files need Rig2Motion to play?

No. The rig is Blender's own constraints and drivers without Python, so it plays and renders on any computer and on render farms.

Can I use the animations in a commercial game?

Yes. The animations and props that come with Rig2Motion can be used in personal and commercial projects, including games you sell.

How heavy can my mesh be?

A 170,000-vertex character binds in about 4 seconds and a 660,000-vertex one in about 8, on an RTX 4060 and Ryzen 7 3700X class computer.

Does it need an internet connection or an account?

No. Everything runs inside Blender, including AI Assist, the optional landmark models that refine shoulders, elbows and fingers.

  • For one artist. Made for freelancers, indie game developers and hobbyists. Includes every Rig2Motion feature and all future updates.

    $9 $12
  • For up to 5 artists in the same studio or team. Made for game, VFX and animation studios. Includes every Rig2Motion feature and all future updates for all 5 seats.

    $30 $40
$9

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 3 days ago
Blender Version 5.0 - 5.2
Extension Type Add-on
License GPL