Rigimap
First Actions:
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Select Mocap Armature object and his type |
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Connect mapping button of the mocap to the rigify rig Disconnect Mocap / Mapping Active or not |
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RigiMap editing (edit RigiMap rig that creates bridge between Mocap and the rigify rig) |
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Kinematik Mode for Hands and Feet (IK/FK and snap to the mocap rig pos or not) |
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Bake Mocap motion to an action of the rigify rig |
Edit RigiMap:
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Visibility Bones by Category |
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Reset transform of selected bones |
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Select Bone children to affect transform to |
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Exit RigiMap Editing |
Rigify active action editing:
(after baking)
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Set kinematic mode to hands and feet |
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Apply Hands presets Pose and add keyframe |
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Stick location or rotation of selected foot by filtering of delta location by a threshold (not supported in RigiMap 2 ) |
Complete RigiMap tutorial:
Reduce Foot Shake tool tutorial:
Rigify Rig tutorial:
Actor Core motions tutorial:
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