RigMend - One-Click Rig for AI-Generated Characters

MendWorks in Rigging


Which characters does it work on?

Humanoid characters in T-pose or A-pose: AI-generated (Meshy, Tripo, TRELLIS and others), 3D scans and hand-made models. Clothes, backpacks and jackets are fine. Animals and creatures are not supported yet.

My character has a rig already. Can I use RigMend?

Delete the old armature first (and its modifiers), then click Rig Character. RigMend always builds a fresh skeleton from the mesh.

Do I need Mixamo?

No. RigMend rigs and skins on its own. Mixamo is only where Pro's Apply Animation gets its free animations, and the bone names match Mixamo's so they play with no remapping.

Will it work with Unreal, Unity or Godot?

Yes, in Pro. Pick the Unreal (UE5 Mannequin), Unity Humanoid or Godot Humanoid skeleton before rigging, then use Export with the matching preset.

What about fingers?

Pro rigs fingers when they are separate on the mesh. Many AI models have fused 'mitten' hands; those get one bending chain per hand instead of five fingers.

Lite or Pro?

Lite ($1) gives you the full body rig, skin weights, markers, Test Pose and Remove with Mixamo bone names, so you can try it on your own model. Pro adds fingers, Apply Animation, the other engine presets, export and batch rigging.

  • Try it on your own model: one-click body rig and skin weights with Mixamo bone names, joint markers, Test Pose and Remove.

    $1
  • Everything in Lite, plus fingers, Apply Animation (Mixamo FBX), Unreal/Unity/Godot bone names, export presets and batch rigging.

    $24
$1

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Details
Blender Extension Compatible Yes
Published about 13 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL