Rizom Uv Bridge

Tachyon Studio in Import & Export


What does the RizomUV bridge do?
Send your meshes to RizomUV, unwrap and pack them, and get the UVs back onto your Blender meshes in one click — no manual exporting or importing. Your mesh is never changed; only the UVs come back.
Do I have to set anything up in RizomUV?
Only if you want to send into an already-open RizomUV: click "Copy Remote-Control Path" in the panel and paste it into RizomUV's Edit ▸ Preferences ▸ Remote Control File. If RizomUV is closed, the bridge just launches it — no setup needed.
What are Unwrap Rules?
A per-object recipe list. Match objects by collection, name pattern, material or triangle count and give each match a recipe (Game / Hero / Trim) — the first rule that matches wins. Add the starter set, reorder them, and save or load rule sets as JSON to share with your team. Batch then unwraps a whole scene with the right settings per object, untouched.
Can it unwrap a whole selection at once?
Yes. Batch Unwrap Selection runs each mesh through RizomUV one at a time in the background, without freezing Blender (Esc cancels), applies each object's rule, and gives you a CSV report. Select Stale Meshes finds the ones you edited since their last unwrap so you can re-send just those.
Can it check my meshes before sending?
Yes. Check Meshes flags ngons, non-manifold edges, zero-area faces and missing UV maps; Fix What's Safe repairs the safe ones; and you can block sends when problems are found.
How do I keep texel density consistent?
Measure the selection's density, Match it to the active object, or Normalise a whole kit to one value (average / min / max / active). A coverage meter warns when a target won't fit and suggests a px/m value or a UDIM tile count.
What is Auto Sync, and can it watch a folder?
Turn Auto Sync on and every time you Save in RizomUV, Blender pulls the new UVs automatically — no clicking Get. You can also point Watch Folder at a directory and any .obj dropped in is imported and unwrapped for you.
Does it support UDIM?
Yes — pack across as many UDIM tiles as you like, either a fixed count, one tile per material, or one per collection. Stack Similar and Fold Mirrored islands help save space.
Does it change my mesh?
No — it's non-destructive. Only the UVs come back onto your existing mesh, matched by name and topology, so it's multi-object safe. There's an optional backup collection before send, a checker preview and a UV minimap overlay to inspect the result.
Which Blender versions are supported?

Blender 3.3 through 5.2. On 4.2+ it installs as a modern Extension; on 3.3–4.1 as a classic add-on. Windows.

  • For 1 person (1 seat). Commercial use included.

    $6.99
  • For a team of up to 6 people (6 seats). Commercial use included.

    $27.96
  • For a studio of up to 20 people (20 seats). Commercial use included. Need more than 20 seats? Contact us directly.

    $69.90
$6.99

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Details
Rating
2 ratings
Published about 2 months ago
Blender Version 3.3 - 5.2
Extension Type Add-on
License GPL