Robo Arms: Procedural Robot Arms

sharoleslam in Rigging


Which Blender versions does it work with?

Blender 5.0 or newer, tested up to 5.2. It installs as an extension: drag the zip onto Blender.

Does it render in EEVEE and Cycles?

Yes. Each arm is one object with a Geometry Nodes modifier and regular materials, so it renders in both, including the worn edges. Nothing runs as a script at render time, so it also works with Python auto-run off and on render farms.

Can I grab my own objects?

Yes, any object. Put the tool on it, select it and press GRAB; RELEASE sets it down. Every grab and release is keyed, and Object > Animation > Remove Robot Arm Grabs detaches objects again.

Can I export the arm to other software?

Bake to Parts (Smoothing & Export panel) turns the arm into named, parented mesh objects in the current pose, ready for FBX, glTF or USD export. The procedural arm stays editable in Blender.

Can I use my own colours and textures?

Yes. Each arm has ten materials of its own, listed in the Materials panel and in its material slots. Use a colour preset or Randomize Look, or edit them in the Shader Editor; parts carry UV maps, so image textures work too.

$29

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 2 hours ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL