Rock Generator

Blood Pixel in Presets


Rock Generator creates stylized low-poly rocks in one click: a faceted shape, a hand-painted material and baked textures, ready for your game or scene. Everything is procedural and driven by a seed, so you can make as many unique rocks as you need and rebuild any of them exactly.


1. Shape

  • Big flat faces and chipped corners, the classic stylized rock look.
  • Control size, irregularity, taper, number of chips, flat base, dents and bevel.
  • Every change rebuilds the rock instantly, right in the viewport.
  • Light on polygons: about 190 to 310 triangles with the default settings, 70 to 130 without the bevel.


2. Material

  • A live node material with 11 layers: base colours, painted patches, cracks, face shades, light edges, dark cavities, dust, dirt, speckles, scratches and moss.
  • Edge highlights follow the real edges of the mesh and look the same in EEVEE and Cycles.
  • Every layer has its own colours and strength; set a strength to zero to turn the layer off.



3. Bake

  • One button bakes albedo, normal, roughness, ambient occlusion and an edge mask, from 256 to 4096 px.
  • Normal maps use the OpenGL convention (green up).
  • Textures are saved as PNG in a folder of your choice or packed into the blend file.
  • A baked material is created for you; switch between baked and live with a checkbox.


Ready for game engines

  • Automatic UV map with no overlaps and even texel density.
  • Triangulated mesh with its origin at the centre of its flat base.
  • Same seed and settings, same rock: share a seed and get the exact same asset back.


Requirements

  • Blender 4.5 or newer.
  • Baking uses Cycles. On a CPU a 1024 px bake takes about one to three minutes; a GPU is much faster.

$5.99

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Details
Blender Extension Compatible Yes
Published 11 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL