Rock Generator

Blood Pixel in Presets


Which Blender versions are supported?
Blender 4.5 and newer. It is installed as a Blender extension (Edit > Preferences > Get Extensions > Install from Disk).
Does it work with EEVEE or only with Cycles?
The live material works in both EEVEE and Cycles, edge highlights included. Baking textures always uses Cycles, which the add-on switches to and back automatically.
Can I use the rocks in Unity, Unreal or Godot?
Yes. Rocks are triangulated, have a clean UV map and come with baked albedo, normal, roughness, AO and edge textures. The normal map is OpenGL (green up): use it as is in Unity and Godot, and enable Flip Green Channel in Unreal.
Can I sell or use the rocks I make in commercial projects?
Yes. The rocks and textures you generate are your own work and can be used in any project, commercial included. The add-on itself is released under the GPL license.
How do I get the same rock again?
Every rock is driven by a seed. The same seed and settings always rebuild exactly the same shape, and the material has its own seed too.
Can I edit the mesh by hand?
Yes, but changing a Rock Generator setting rebuilds the mesh and replaces manual edits. Finish the shape with the settings first, then edit the mesh.
Why does the bake take a while?
Baking renders five textures with Cycles. On a CPU a 1024 px bake takes about one to three minutes. Lower the resolution or samples, or enable your GPU in Preferences > System > Cycles Render Devices.
Two rocks changed together when I edited the material. Why?

They share the same material: duplicating a rock (Shift+D) keeps the original material, and rocks that share a material share its look. A rock added with Add > Mesh > Rock always gets its own material.

$5.99

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Details
Blender Extension Compatible Yes
Published 11 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL