Rock Form Designer & Generator
Does this automagically make game assets?
Not quite. While it comes close with the ability to convert the high poly to low poly and has a built-in solution for cutting seams and unwrapping, it does not automatically bake and export. Where this addon saves time, apart from the design aspect, is it provides a physical high-poly mesh to bake from compared to shader-based displacement where you would otherwise need to first bake out a heightmap from the shader result, re-import, and set back up with a displacement modifier with limited options. This adds extra steps, limits flexibility, and degrades the entire process in a way that RockForm bypasses.
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