Brian Young
10 months ago
Thanks Glenn, that's awesome to hear.
This item has an average rating of 5 from 9 ratings by the community.
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This addon came at just the right moment for me, its really amazing I now cant imagine myself without it. Well done brian.
Brian Young
10 months ago
Thanks Glenn, that's awesome to hear.
Brian is the goat, This mod is super cool but I work mostly in stylized low-poly game asset art. I dmed him about how to go about doing this to help speed up my workflow and he came through. The results are dope and the amount of time this saves is 10/10.
Excellent add-on. I have tried many rock generator add-ons with a specific set of features in mind, and only this one met all the criteria. Once you get the hang of it, it will allow you to realize nearly all your ideas. Plus the Dev is really active and help me with added features within the day.
Brian Young
over 2 years ago
Thanks Guillaume, glad I could solve your issue and improve RockForm in the process!
This is such a great add on, there is a great amount of customizability and the possibilities are truly endless. It’s easy to use, even if you’re a beginner to Blender. Definitely would recommend this tool to anyone!
works well and its useful! easy 5/5
Brian Young
almost 3 years ago
Thanks, Janita, glad it works for you!
Can you tell me how to export textures and meshes to Unreal?
Brian Young
almost 3 years ago
Please send me a message using the 'Ask a Question' button and I'll assist.
Really Happy with it. Thank you.
Brian Young
about 3 years ago
Thanks so much Alex. If you have any issues or suggestions please let me know.
To my eyes this basically does what all other plugins with "rock" in their name do, combined into one. Instead of less configurable assets and dealing with displacements / shaders that don't actually change topology, we have this, which allows you to play around with generating your own shapes and use your own displacement textures in real time, and any input can be altered at any point. This is also super helpful if you need the actual underlying meshes for something like collision boxes in a game, which is my primary use case.
Brian Young
about 3 years ago
Thanks, shrink, glad you find it useful!
This add on may be good for using only in blender. But when it comes to making game assets it is lack of core usage of optimality. It takes too much effort for adjusting normals oafter the add on makes the final mesh. Sometimes the final mesh cant be usable for a game asset. Also it is kind of not very practical, you have to choose the meshes first to make the final structure and the decimality ve adativity is not working too good for making optimal geometry meshes. And again you have to deal with normals after making the fianal mesh. It not making it easy for you.
Brian Young
about 3 years ago
Hi Gomez, thanks for trying it out. It sounds like you're approaching the process incorrectly. The decimate/adaptivity are used for helping to define a shape, not for optimization for a game assets. To produce a game-ready asset baking is still going to be desired which must be done manually (as mentioned) which will fix normal issues. If you're struggling and need further assistance, please reach out before leaving a review. Thanks!
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