Scene Fog Setup
Scene Fog Setup Documentation
This documentation is written directly for Superhive and mirrors the live Scene Fog Setup help center. The live online documentation also includes a keyword search tool for faster navigation: https://depthoptica.com/docs/scene-fog-setup/index.html. It includes installation guidance, creation workflow, panel settings, useful notes, and reference information.
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A Blender add-on for creating fog volumes quickly from a selection of objects.
Panel location: View3D > Sidebar (N) > Scene Fog Setup
1. Installation
- Download the add-on ZIP archive.
- In Blender, open Edit > Preferences > Add-ons.
- Click the small arrow in the top-right corner, then click Install from Disk...
- Select the add-on ZIP file and confirm.
- Enable the Scene Fog Setup add-on in the list.
- The add-on panel appears in the 3D View, in the Sidebar (N key), under the Scene Fog Setup tab.
Important: install the ZIP file as-is. Do not extract the archive before installing it.
2. Purpose
Scene Fog Setup is designed to generate a fog volume quickly, sized automatically from a selection of objects already present in the scene.
The add-on offers two approaches: fake fog based on emission, and real fog based on a physical volume.
The goal is to provide a setup that is fast to use, with a vertical gradient, fog color control, and procedural noise to break up uniformity.
3. How it works
- You must select one or more objects before creating the fog.
- The add-on calculates the overall bounds of the selection and creates a fog box slightly larger than that selection.
- A positive offset of 0.01 is added on X, Y, and Z to avoid overlaps with the source objects.
- The created volume is placed in a dedicated collection named Scene Fog Setup.
- Each new volume is created with its own unique material, fully independent from the other fog volumes.
4. Main commands
| Command | Mode | Effect |
|---|---|---|
| Create fake fog | Fake | Creates a fog volume based on an emission shader injected into the material Volume output. Suitable for lightweight, fast rendering. |
| Create real fog | Real | Creates a fog volume based on Principled Volume. Suitable for a more physical volumetric result. |
5. Available panel settings
5.1 Shared settings
| Setting | Role | Default value |
|---|---|---|
| Fog Color | Defines the fog color. | White |
| Invert Gradient | Reverses the direction of the vertical gradient. | Enabled |
| Viewport Wire | Displays the volume as wireframe in the 3D View. | Enabled |
| Disable Fog Selection | Prevents the fog box from being selected by clicking it in the 3D View. | Disabled |
| Gradient Position 0 | Position of the first ColorRamp point. | 0.0 |
| Gradient Position 1 | Position of the second ColorRamp point. | 1.0 |
| Ramp Interpolation | Interpolation type used by the ColorRamp. | B-Spline |
5.2 Fake mode only
| Setting | Role | Default value |
|---|---|---|
| Emission Strength | Controls the intensity of fake fog. | 0.01 |
5.3 Real mode only
| Setting | Role | Default value |
|---|---|---|
| Fog Density | Volumetric fog density. | 0.1 |
5.4 Noise settings
| Setting | Role | Default value |
|---|---|---|
| Noise Amount | Strength of the noise applied to the gradient. | 0.0 |
| Noise Scale | Scale of the Noise Texture. | 0.2 |
| Noise Detail | Level of noise detail. | 2.0 |
| Noise Roughness | Roughness of the noise. | 0.0 |
| Noise Distortion | Noise distortion amount. | 0.5 |
| Noise Mapping Scale | Scale of the noise mapping. | (1, 1, 1) |
| Noise Mapping Rotation | Rotation of the noise mapping. | (0, 0, 0) |
| Noise Speed | Animates the noise through the W dimension. | 0.0 |
6. Recommended workflow
- Select the objects around which you want to create the fog volume.
- Click Create fake fog or Create real fog depending on the look you want.
- Start by adjusting Fog Color, Invert Gradient, and the two Gradient Position values.
- Then refine the density or intensity depending on the mode you are using.
- Finally, add noise if the fog feels too uniform.
- Enable Disable Fog Selection if you want to avoid selecting the volume by mistake while working in the scene.
7. Useful notes
- The noise is mapped from the Object output of the Texture Coordinate node.
- The created volume is a box generated directly at the correct dimensions, not a cube that has simply been scaled.
- If no object is selected, fog creation fails: a prior selection is required.
- The panel settings are not intended to be animated directly.
- Noise Speed is the only panel parameter designed to animate the noise.
- For any other animation, use the generated material directly in the Shader Editor.
8. Quick summary
Scene Fog Setup is built for speed: it creates a fog volume fitted to a selection, provides both a fake mode and a real mode, and gives you the essential controls for color, gradient, and noise without requiring a manual shader setup.
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