Scene Statics

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Scene Statics Documentation

Overview

Scene Statics is a Blender extension that visualizes estimated scene resource usage with a treemap overlay in the 3D Viewport.

It helps you quickly answer questions like:

  • Which meshes are taking the most space?

  • Which images are the heaviest?

  • What is visible in the current viewport vs. what exists in the file?

  • Which assets should I inspect first when optimizing a scene?

The overlay is designed to give you a fast visual overview, not a low-level memory profiler.


Requirements

  • Blender 4.5 or newer


Installation

  1. Download the ZIP package from your Superhive order page.

  2. Open Blender.

  3. Go to Edit > Preferences > Extensions or Add-ons.

  4. Choose Install from Disk / Install, then select the ZIP file.

  5. Enable Scene Statics.

After enabling the extension, you can launch the overlay from the top bar button provided by Scene Statics.


What the Add-on Shows

Scene Statics currently focuses on two resource categories:

  • Mesh

  • Image

Each tile represents one resource entry and displays its relative share inside the currently active result set.


Display Categories

Total

Shows both mesh and image resources together.

Mesh

Shows only mesh-related resources.

Image

Shows only image resources.


Visibility Modes

File

Shows resources found in the file.

Viewport

Shows resources relevant to what is currently visible in the viewport.

Render

Shows resources relevant to render-visible content.


Basic Workflow

  1. Open the Scene Statics overlay.

  2. Choose a category:

    • Total

    • Mesh

    • Image

  3. Choose a scope:

    • File

    • Viewport

    • Render

  4. Inspect the largest tiles first.

  5. Hover a tile to see more information.

  6. Use the context actions to focus related data when available.

This makes it easy to identify oversized textures, duplicated data usage, and heavy geometry at a glance.


Hover Preview

Depending on the resource type, the hover card can display:

  • a mesh preview

  • an image preview

  • additional metadata such as size and topology information


How Percentages Work

Each tile percentage is calculated relative to the resources currently shown in the overlay.

In other words:

resource estimated size / total estimated size of the currently displayed tiles

Because of this, percentages will change when you switch category or visibility mode.


What “Estimated Size” Means

Scene Statics does not report Blender’s exact internal allocator usage.

Instead, it calculates a stable estimate so assets can be compared consistently inside the treemap.

Images

Image size is estimated from:

  • width

  • height

  • channel count

  • bit depth used by Blender at runtime

Meshes

Mesh size estimation includes:

  • vertices

  • edges

  • loops

  • polygons

  • supported custom mesh attributes

This makes the tool useful for comparison and optimization decisions, even though it is not intended to replace a dedicated memory profiler.


Notes and Limitations

  • Values are estimates, not exact byte-for-byte memory reports.

  • Shared mesh or image data may be deduplicated where possible.

  • Results depend on the active category and scope.

  • Very complex scenes may take longer to refresh.

  • The add-on currently focuses on mesh and image resource analysis rather than all Blender data-block types.


Recommended Use Cases

  • Scene cleanup before handoff

  • Texture budget review

  • Heavy asset inspection

  • Viewport optimization passes

  • Render preparation

  • Finding oversized resources in large production files


Support

If you run into an issue, please contact support through the Superhive product page and include:

  • your Blender version

  • the add-on version

  • a short description of the problem

  • screenshots if relevant

  • a minimal file or reproduction steps when possible

  • solo artist

    $19.99
  • Up to 3 users for small teams

    $48
  • Up to 10 users for studio

    $149
$19.99

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Details
Blender Extension Compatible Yes
Published 5 months ago
Blender Version 4.5 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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