Mirror what you select. Keep everything else.
Blender’s Mirror modifier mirrors a whole object around its origin. Production meshes rarely work that way. A hull built from fifty kitbashed parts, a housing that is deliberately asymmetric, a wheel where only the spokes repeat: you need one detail mirrored, and the rest of the mesh left exactly as it is.
Selective Mirror works on the faces you select in Edit Mode. Mirror an engine pod to the other side of a ship, a vent along an angled panel, or a spoke around a rim, and every other vertex stays where it was. You don’t need to separate parts, add modifiers, apply transforms or move the 3D cursor.
Press Alt+Shift+X and the gizmo opens at your cursor. Hover an axis to preview the copy and the mirror plane, then click. The seam is welded, interior walls are removed and the copy stays selected for the next step. The result is real mesh, and one Ctrl+Z takes it back.
- Selection-based: mirror selected faces or, with Entire Island, the complete parts they belong to.
- Any plane: pivot on a vertex, edge midpoint, face centre or exact surface point; orientation from any face, or Global, Local, Normal, Cursor, View and Custom.
- Cut and rebuild: remove one half, model the other, mirror it back.
- Radial: Array, Cut Wedge and Mirror Segment with 2–128 segments and a live count.
- Clean results: seam snapping and welding, interior wall removal, conformed radial seams. The active element is kept.
See it in action
Mirror a part, not the whole object
A real hull: one object, 2,000+ faces, deliberately asymmetric. Only the pod is mirrored. The turret, antenna and exhaust stay exactly where they were: no separating, no modifier, no cleanup.
One face is enough
Set Scope to Entire Island and a single selected face brings its whole connected part, hidden faces included. Scope is on the Selective Mirror sidebar tab and in the gizmo itself.
Cut, model one half, mirror back
Cut removes one side of the selection, with a red preview first. Model on the half you kept with any Blender tool, then mirror it back: the seam is welded and the rest of the mesh is untouched.
Rotated objects need no prep
Global, Local, Normal, Cursor, View or any Custom orientation. A rotated hull mirrors along its own axes, so you never have to apply or reset its rotation first.
Put the mirror plane anywhere
Press V and point. The pivot snaps to a vertex, an edge midpoint or a face centre, or hold Ctrl for an exact surface point. No 3D cursor juggling, no moving the origin.
Borrow the plane from any face
Press I and click a face: its normal becomes the gizmo’s Z, its edges set X and Y. Details on angled panels mirror along the panel itself, not along the world grid.
Radial array from a selection
Type a number and Selective Mirror switches to Radial with that many segments. + and − change the count with a live preview; Enter builds it. The rim, tyre and valve that are not selected stay untouched.
Edit one segment, update all
Cut Wedge keeps a single sector. Edit it with any tool, switch back to Array and every segment follows. Seams between the copies are conformed and welded.
Mirror inside every segment
Mirror Segment reflects half a wedge before repeating it. Asymmetric details become symmetric pairs: here six V-shaped pairs, welded on the segment bisector.
Built for production work
- The modal gizmo opens at the cursor. Its option panel docks at the bottom of the viewport, so the model stays visible.
- Keyboard first: M/Tab Mirror ↔ Cut, R Plane ↔ Radial, P/O cycle pivot and orientation, V/I pick point and face, digits set the segment count, Enter repeats the last operation.
- Shift-click or Shift+Enter applies and keeps the gizmo open, so you can chain operations.
- Pivots: Origin, Active element, Bounds, 3D Cursor and Picked (vertex, edge midpoint, face centre, exact point, also on another object).
- Orientations: Global, Local, Normal, Cursor, View, Custom (with a + button to create one from the selection) and Picked Face.
- Bisect splits faces that cross the plane. Replace removes the target side inside the scope before copying.
- Radial: X/Y/Z axis, [ and ] to rotate the wedge, A to centre the wedge on the active element, S for Mirror Segment. A narrow detail is fitted into the wedge automatically.
- Sidebar tab Selective Mirror with Scope and a gizmo button. In 0.11.1 the button opens the gizmo in the middle of the viewport.
Before you buy
Requires Blender 4.2 or newer and a mesh in Edit Mode. The demonstrations were recorded in Blender 5.2.2. Selective Mirror edits the mesh directly; it is not a live modifier. Radial seams are conformed and welded when the profiles are compatible. When they are not, the tool reports the open edges so you can check them. UVs and other custom data are carried along with the copied faces, but not every combination is guaranteed.
The hull and wheel in the animations were built for the demonstrations and are not included. Install the Extension ZIP with Install from Disk.
Select a part. Pick a plane. Click. Everything else stays as it was.








