Setup Switcher: Save, Switch And Restore Complete Blender Setups

blenderustad in Interface


Stop duplicating scenes to test one idea

You want to try a new lighting mood. Or a different material. Or a cleaner camera angle. So you duplicate the scene, or you save another .blend file, or you hide things in a collection and hope you remember what was on.

Two days later, you cannot find the version you liked.

Setup Switcher fixes this. It lets you save the current state of your scene as a named setup. Later, you click the name and Blender returns to that exact state.

Everything lives inside your .blend file. There is no external library and no extra files to manage.


What a setup can hold

A setup can save 15 categories of data. You decide which ones each setup captures.

  • Visibility (collections and objects)
  • Geometry (mesh data)
  • Materials and textures
  • Pose
  • Animation
  • Shape keys
  • Modifiers and Geometry Nodes values
  • Object transforms
  • Selection and active object
  • Camera
  • Lighting
  • World and HDRI
  • Color management
  • Render settings
  • Viewport state

Restore only what you need

This is the part most scene-state tools skip. When you load a setup, you can restore everything, or you can open Load Selected Parts and pick only what you want.

Example: you like the lighting from Setup 3, but you want to keep the pose from Setup 5. Load Setup 3 with only Lighting, World and Color Management ticked. Your pose stays untouched.


Fast to use

Everything is in the 3D View sidebar under the Setups tab.

  1. Type a name.
  2. Click Save Setup.
  3. Click any saved name to load it.

For quick switching, press Ctrl + Alt + Page Up and Ctrl + Alt + Page Down to step through your setups. Press Ctrl + Alt + Q to open a pie menu with Previous, Next, Save New, Save Changes and Save Character.

Built to protect your work

Every setup can be locked. A locked setup cannot be overwritten or deleted, and Delete All skips it. Loading a setup is a normal undo step, so Ctrl + Z works if you load the wrong one.

Who it is for

Character artists, lighting artists, product visualizers, archviz artists, and anyone who tests variations and needs to go back. If you have ever named files final_v7_REAL_final.blend, this addon is for you.



Key Features with Benefits

Feature What it does Why it helps
One-click save and load Saves a named setup, loads it by clicking the name No duplicate scenes or extra .blend files
15 data categories Visibility, geometry, materials, pose, animation, shape keys, modifiers, transforms, selection, camera, lighting, world, color management, render, viewport One tool covers the whole scene, not just one part
Save Settings panel Gear icon lets you tick which categories a new setup captures. Select All and Clear All included Smaller setups, and no surprises when you load
Load Selected Parts Choose which saved categories to restore Mix the look of one setup with the pose of another
Edit setup data Expand any setup and switch categories on or off without re-saving Fix a setup in seconds
Save Changes (pie menu) Overwrites the active setup with the current state Update a setup as your scene improves
Lock Blocks overwrite and delete Protects your best versions
Favorite, Notes, Group Mark, describe and organize setups Find the right version months later
Save Character (pie menu) Saves only pose, animation and shape keys Quick pose snapshots without touching lighting or materials
Texture packing Copies textures into the .blend when saving (on by default, can be turned off) Each setup keeps its own texture state
Keyboard shortcuts Previous, Next and pie menu Compare versions without leaving the viewport
Undo support Loading and saving are undoable Safe to experiment


Workflow Benefits

You keep one scene, not ten. Variations live inside one file, so your outliner stays clean.

You compare faster. Step through setups with a shortcut and judge each look in the same viewport, same frame.

You experiment without fear. Save first, then change anything. If you do not like it, load the setup and you are back.

You reuse parts of your work. Selective loading lets you combine lighting from one version with materials from another.

You hand off cleaner files. Name your setups "Client Option A" and "Client Option B", add a note, lock them, and send one file.

You save disk space. Setups are stored in the .blend. You do not need a folder full of near-identical scene files.


Use Cases

Lighting exploration. Save "Day", "Sunset" and "Night". Each one keeps its lights, world, HDRI and color management. Switch with one click and render the one you like.

Client revisions. Save "Option A" and "Option B" with different materials and camera angles. Show both from one file.

Character pose testing. Save "Idle", "Action Pose" and "Reference Pose". Use Save Character from the pie menu when you only want the pose and animation.

Product visualization. Save variants with different materials, visible parts and camera framing. Switch between them for a full product set.

Archviz and interiors. Save furnished and empty room states using collection and object visibility.

Look development. Try a new modifier stack or material. If it fails, load the earlier setup.

Render setting presets per shot. Save engine, sampling and color management alongside camera and lighting for each shot.



$9

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Details
Blender Extension Compatible Yes
Published about 9 hours ago
Blender Version 3.3 - 5.2
Extension Type Add-on
Render Engine Used Blender-Game-Engine, Cycles
License GPL