SF Paint — Procedural Paint Materials for Blender

Starting Frame in Miscellaneous


If I over-tune a slider, does Reset to Default Value give me the material back?
No — reset restores the generator's default, not the value the variant shipped with. The Asset Browser is the real undo: drag a fresh copy in and you get a clean instance of that variant, and the copy you tuned is untouched.
Does the painted brick work on curved walls?
The masonry grid is projected per dominant face direction, so it lands correctly on flat vertical faces at any rotation with no UV unwrapping. At curved corners, where projection directions meet, grid continuity is approximate — masonry is flat and boxy by nature, and that is what it is built for.
How does the wear know where the edges of my object are?
From the object's bounds, not its topology — wear placement uses an object-space edge mask driven by the Half Size slider. On boxy, machine-like shapes it lands where wear belongs with no setup. On very irregular meshes, tune Half Size and Edge Range by eye; that limit is stated in the README too.
Does SF Paint work in Cycles?

It renders in Cycles and nothing in it is Cycles-incompatible — but it was built and tuned for EEVEE, on a laptop, and it was not tuned in Cycles, so it will look different there. If you work Cycles-first, treat it as untuned territory.

$29

Have questions about this product?
Login to message

Details
Published about 2 months ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free
Discover more products like this

PBR brick Rust procedural eevee materials stucco paint Shader car paint