SF Stone — Procedural Stone & Masonry Wall Materials

Starting Frame in Stone


F STONE — DOCUMENTATION (v2)


GETTING STARTED

1. Unzip the pack anywhere you keep assets.

2. Edit > Preferences > File Paths > Asset Libraries — add the

   SF-Stone-Pack folder.

3. Asset Browser > Starting Frame > Stone: eight materials — four stones

   (Slate, Marble, Granite, Travertine) and four walls (Red Brick,

   Cinderblock, Concrete Wall, Cement Stucco).

4. Drag onto an object. Solid volume — a cut face shows real strata, no UVs.


THE STONES

Bed Warp is the slider worth finding first: low = slate's tight parallel

beds; high folds them into marble-adjacent figuring. Travertine's finish

slider is real: 0.15 polished (drop Voids with it) to 0.85 raw quarry block.


THE v2 WALLS

Triplanar-projected — the grid lands on any face, nothing to unwrap.

Block Width/Height + Mortar Size set brick vs cinderblock vs block.

Mortar Depth 0 turns any of them into a poured/troweled surface.

The Weathering panel (Amount / Scale / Color) adds skin-deep stains that

cost no geometry.


SF_EDGEWEAR — THE WEAR MODIFIER

Add the SF_EdgeWear geometry-nodes modifier to any mesh and dial Wear.

It DISPLACES instead of cutting: same topology, same vertex count, same

UVs, real time. v2 adds Wear Random: at 0 nothing changes; raise it and

wear lands region by region — some edges chewed, some pristine.

HONEST LIMIT: the wear band width tracks mesh density — a 2k-poly and a

1M-poly mesh wear at different widths. Tune Scale to your mesh; the

showcase blocks show the calibrated look.


THE SHOWCASE SCENE

A clean and a genuinely fractured block per stone (real boolean damage,

not bump maps), plus bowls and vases clean and chipped — open it to see

every material calibrated before tuning your own.


RESET, HONESTLY

Slider reset returns the generator's base value, not the variant's look.

The real undo is a fresh drag from the Asset Browser.


RENDER COST (EEVEE, published)

Object in frame +39.2% · full-frame worst case +72.4% vs a plain material.


BOUGHT v1? Your download link already serves v2 — same link, free update.

Walls pair with SF Ground (floors) by design.


REQUIRES BLENDER 5.2 OR NEWER — saved by 5.2 LTS, will not open in 4.x.

Built and tuned for EEVEE; renders in Cycles untuned.


LICENSE: MIT. Use it in anything, including commercial work.


$29

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Details
Published about 2 months ago
Blender Version 5.0
Render Engine Used Cycles, Eevee
License Royalty Free