SF Stone — Procedural Stone & Masonry Wall Materials
F STONE — DOCUMENTATION (v2)
GETTING STARTED
1. Unzip the pack anywhere you keep assets.
2. Edit > Preferences > File Paths > Asset Libraries — add the
SF-Stone-Pack folder.
3. Asset Browser > Starting Frame > Stone: eight materials — four stones
(Slate, Marble, Granite, Travertine) and four walls (Red Brick,
Cinderblock, Concrete Wall, Cement Stucco).
4. Drag onto an object. Solid volume — a cut face shows real strata, no UVs.
THE STONES
Bed Warp is the slider worth finding first: low = slate's tight parallel
beds; high folds them into marble-adjacent figuring. Travertine's finish
slider is real: 0.15 polished (drop Voids with it) to 0.85 raw quarry block.
THE v2 WALLS
Triplanar-projected — the grid lands on any face, nothing to unwrap.
Block Width/Height + Mortar Size set brick vs cinderblock vs block.
Mortar Depth 0 turns any of them into a poured/troweled surface.
The Weathering panel (Amount / Scale / Color) adds skin-deep stains that
cost no geometry.
SF_EDGEWEAR — THE WEAR MODIFIER
Add the SF_EdgeWear geometry-nodes modifier to any mesh and dial Wear.
It DISPLACES instead of cutting: same topology, same vertex count, same
UVs, real time. v2 adds Wear Random: at 0 nothing changes; raise it and
wear lands region by region — some edges chewed, some pristine.
HONEST LIMIT: the wear band width tracks mesh density — a 2k-poly and a
1M-poly mesh wear at different widths. Tune Scale to your mesh; the
showcase blocks show the calibrated look.
THE SHOWCASE SCENE
A clean and a genuinely fractured block per stone (real boolean damage,
not bump maps), plus bowls and vases clean and chipped — open it to see
every material calibrated before tuning your own.
RESET, HONESTLY
Slider reset returns the generator's base value, not the variant's look.
The real undo is a fresh drag from the Asset Browser.
RENDER COST (EEVEE, published)
Object in frame +39.2% · full-frame worst case +72.4% vs a plain material.
BOUGHT v1? Your download link already serves v2 — same link, free update.
Walls pair with SF Ground (floors) by design.
REQUIRES BLENDER 5.2 OR NEWER — saved by 5.2 LTS, will not open in 4.x.
Built and tuned for EEVEE; renders in Cycles untuned.
LICENSE: MIT. Use it in anything, including commercial work.
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edge wear Rock Material geometry nodes surfacing Travertine procedural slate stone eevee granite Marble