SF Stone — Procedural Stone & Masonry Wall Materials

Starting Frame in Stone


Does the edge wear work the same on any mesh?
Not quite, and this is worth knowing before you buy. The width of the worn band is set by counting steps across the mesh rather than by distance, so the same setting gives a wider band on a coarse mesh and a narrower one on a dense mesh. Measured on the same block at two densities: 104,759 polys gives a band around 23.7 mm, 524,486 polys gives around 9.8 mm. Five times the polygons, a band about 2.4× narrower. Adjust Wear to suit the mesh you have.
Do the brick and block grids work on any shape?
The masonry materials are triplanar — the grid is projected per dominant face direction, so the coursing lands correctly on vertical faces and on rotated or irregular geometry with no UV unwrapping. The honest limit: at curved corners, where two projection directions meet, grid continuity is approximate. On flat and boxy architecture — which is what masonry is — you will not see a seam.
Does SF Stone work in Cycles?

It renders in Cycles and nothing in it is Cycles-incompatible — but it was built and tuned for EEVEE, and it will look different there. EEVEE floods concave geometry with unoccluded world light where Cycles shadows it correctly; on the travertine bowl interior that is a measured 0.97 against 0.17. If you work Cycles-first, treat this as untuned territory.

$29

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Details
Published about 2 months ago
Blender Version 5.0
Render Engine Used Cycles, Eevee
License Royalty Free