Shot Manager

Other Realms in Interface


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This item has an average rating of 5 from 18 ratings by the community.

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  • Gordon Runkle
    6 months ago

    An essential tool in my workflow, works brilliantly with Flamenco! Nicely done, Pablo, and thanks!

  • Martin Naydenski
    about 1 year ago

    Highly recommended addon for any professional projects use! I would say it's a must have and the closest thing to adding production level rendering system to blender. It is working well with render farm managers like deadline and Flameco, allowing you to submit either multiple shots at once or if you wish different passes or layers from one shot - set as different shots automatically, taking care of all output paths, resolutions cameras scene changes view layers etc. Amazing Addon!

    • Pablo Tochez A.

      about 1 year ago

      Great to hear!

  • sergio
    over 2 years ago

    This add-on solves so many problems when using Blender for animations it's incredible. And the .blend batch export is so useful for the render farms. I have been using it for years, and although I don't use all the features, it has saved me hours of tedious work. Thanks!

    • Pablo Tochez A.

      over 2 years ago

      Great to hear!

  • Ethan
    over 2 years ago

    Shot Manager is a keystone solution for non-destructive look development in Blender. Given how dedicated, responsive and savvy Pablo seems, I cannot wait for what v2 Pro will bring!

  • aPOP
    over 3 years ago

    This changed blender for me, it was a massive pain rendering an animation with multiple cuts, overlapping shots, and many cameras. Now, blender feels like a professional level software that's perfect for full pipeline animation projects! I can't believe this isn't the way it worked already!!

    The creator is incredibly kind and helpful, you cannot go wrong with Shot Manager!!!!

    • Pablo Tochez A.

      over 3 years ago

      Thanks Derrick!

  • Nick
    over 3 years ago

    Brilliant bit of kit. Exactly what I needed and makes working on large scale narrative scenes and absolute dream. Easily worth every penny for the time saved. Great support too, I asked Pablo about adding Time Stretch and he took the time to show me how to add it as a rule to shots. Absolute legend.
    Thanks guys, keep up the good work.

  • Brian Ericson
    almost 4 years ago

    I don't know what I'd do without this addon. With the amount of shots I have to create, it would take me forever to do the same work. Highly recommend this addon.

    • Pablo Tochez A.

      almost 4 years ago

      Great to hear it is helping your workflow!

  • Niko Vladimirov
    over 4 years ago

    Terrific time-saving tool for setting up multiple shots. One feature request that I have/might have missed: is it possible to export all the shots to the same folder instead of multiple folders? This could come in handy for rendering stills...

    • Pablo Tochez A.

      over 4 years ago

      Thanks mate. This is possible but only if not using 'Separate View Layers' generated outputs nodes (that could result in overwriting but has been requested before so perhaps it will make it). Just add a Shot List node to compositor, then add a Path Constructor node to the 'Path Format' socket, You can use the root folder setting. This will skip the default 'Shot Name' sub-folder.

  • Rais
    almost 5 years ago

    This is exactly what I was looking for! It's such a useful tool it's one of those things that should absolutely be built into Blenders core. Saves hours of messing around! Thank you Dev!

    • Pablo Tochez A.

      almost 5 years ago

      Cheers! Thanks for the rating!

  • Cristian Koch Rumpf
    over 5 years ago

    Incredible tool, Couple of suggestions:
    1./option to render the whole shotlist with viewport render animation, at this point the only option is to go thru every shot and doing manual work for that.
    2./it would be great to have it connected with Photographer addon :)

    • Pablo Tochez A.

      about 5 years ago

      thanks for the feedback. I've considered viewport render in the past, it wouldn't work like the existing batch render, but I can easily make it part of the export module instead which works only for shots in the active scene. I may need to chat about how Photographer compatibilty might work I've never used it.

  • The ultimate render management package with SM nodes, Shot Rules, Macros, SM Batch Render and integrations, batch export, shot sequence editor, and Burn-In editor.

    $32 $40
  • Contains the latest Shot properties and new Shot linking options. Perfect for beginners. Supports reading JSON backups from older versions 0.7+. Blender 4.0+. Updated alongside the Pro version.

    $0
  • Legacy version. Shot Sequence Editor, SM Nodes, SM Batch render and integrations, batch export as files and more. For Blender 3.5-3.6. Contains Blender 4.0-4.1 compatibility update. If you require older versions, please send me an enquiry.

    $4 $5
  • Animation Retimer only, upgrade to SM Pro later.

    $6.40 $8
$32

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Details
Sales 600+
Downloads 700+
Rating
18 ratings
Dev Fund Contributor
Published almost 7 years ago
Blender Version 4.5 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL