Skyscraper Forge - Low Poly Buildings Generator
Install
- Blender 5.0+: Edit > Preferences > Get Extensions.
- Top-right menu > Install from Disk, choose the ZIP, and enable it.
- In the 3D Viewport, press N and open the Proc. Skyscrapers tab.
Work in Object Mode. The tower appears at your 3D cursor.
Generate a tower
| Control | What it does |
|---|---|
| Style | Random, or one of nine styles (Art Deco, International / Modernist, Neo-Futurist, Brutalist, Residential High-Rise, Contemporary Corporate, Neo-Gothic Revival, Postmodern, Supertall Landmark). Styles change what's likely, not what's fixed. |
| Floors | Auto, 12, 24, 40, 60, 80, or 100. Includes the podium, excludes the crown. |
| Footprint | Small, Medium, Large, or Random plot size. |
| Seed | The number that defines the tower. |
| Randomize Seed | On: each Generate picks a new seed. Off: the seed stays fixed so you can replay it. |
| Include Street Props | Adds benches, planters, low-poly shrubs, and lamps. |
| Generate Tower | Builds a tower from the current settings. |
| Random Tower | Randomizes style, floors, footprint, and seed, then generates immediately. |
Each new generation replaces the previous tower. If a build fails, your current tower stays.
Recreate a tower you like
Note the seed, Style, Floors, Footprint, and Include Street Props. Enter the same values, turn Randomize Seed off, and click Generate Tower. Use the same triangle target and add-on version for identical results.
Output section
- Join into Single Mesh: merges the parts into one object and keeps material slots.
- FBX / glTF: one-click export to the folder set in Preferences.
- Clear Generated Tower: removes the current tower.
- Info line: shows the last build's style, seed, triangle count, and material count.
Preferences
Edit > Preferences > Add-ons > Skyline Forge:
- Export folder
- Auto-join
- Triangle target (8,000 to 80,000, default 24,000)
- History size
- Place at 3D cursor
Materials and texturing
Every part has its own flat, color-coded material. There are no UVs or textures, so you can unwrap and texture each part yourself. Use Material Preview, or Solid mode with Color set to Material, to see the colors.
Tips
- Click Random Tower repeatedly to browse, then switch off Randomize Seed to lock a favorite.
- A lower triangle target makes facade bays wider. Raise it for finer detail.
- Very tall or paired towers can exceed a low target. Structure, crowns, and entrances are never removed.
- To keep a tower you edited, duplicate its objects into your own collection before generating again.
- Apply your own modifiers before exporting.
- Occasionally a tower may have a small flaw, such as an overlapping piece. Click Random Tower again, or fix it by hand.
- Panel greyed out? Switch to Object Mode.
Discover more products like this
city skyscraper Generator game ready procedural low poly Level Design modular addon building