Slash Trails Pack

blueish in Simulations & Effects


Works with your sword

  1. Set any object as the modifier's Sword input: katana, axe, spear or your own model.
  2. Add a vertex group named Blade along the cutting edge, from guard to tip.
  3. Animate the swing (or parent the weapon to a hand bone). The trail follows.

Controls on the modifier

  • Trail: on/off, lifetime (MaxAge), resolution, curve type, material.
  • Sparks: count, lifetime, velocity, rotation mode, scale, material.
  • Particle layers 1 and 2 (smoke, leaves, bats, pixels): count, lifetime, velocity, rotation mode (align to velocity / face camera), scale, material.
  • Swap the materials to make your own style.

How to use

  1. Open the .blend and select a Blade_FX object.
  2. Replace the sword or keep the included one, and animate it.
  3. Before rendering, bake the simulation: Physics properties > Simulation Nodes > Bake All. For a viewport preview, just play from frame 1.
  4. Render in Eevee.

Requirements

  • Blender 5.2 or newer
  • Eevee
  • The Blade Trail system with the Inferno (fire) style only (Single Blade.blend). Blender 5.2+, Eevee.

    $10
  • All 7 styles: Inferno, Void, Jade Wind, Crimson, Frost, Digital and Tide (Blade_Master.blend). Blender 5.2+, Eevee.

    $20
$10

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Details
Published 5 months ago
Blender Version 5.2
Render Engine Used Eevee
License Royalty Free