UV Unwrapping-Smart Uv Tool

Anvil Interactive Solutions in Materials and Shading


Stop fighting your UVs

Smart UV Tools β€” Unwrap, Fix, and Pack Without Leaving the Flow

One panel, eight tabs, zero guesswork. Smart Solve reads your mesh and picks the right unwrap method for you β€” then shows you exactly where your UVs are stretched before you ever bake a texture.

Get Smart UV Tools β†’
β˜…β˜…β˜…β˜…β˜… Built by a working Blender addon developer β€” not a weekend hobby project

You know the cycle: mark seams, unwrap, notice stretching only after the bake looks wrong, undo, remark seams, try again. Smart UV Tools was built to break that cycle β€” with a stretch heatmap and texel density HUD that show you problems before they cost you a render.

🧭 Smart Solve

A mesh classifier looks at your topology and recommends β€” or auto-runs β€” the right unwrap method. No more guessing between Smart UV Project and manual seams.

πŸ”₯ Stretch Heatmap

See distortion in real time, color-coded on the mesh itself. Catch stretched UVs before you bake, not after.

πŸ“ Texel Density HUD

Live on-screen readout of texel density per island. Keep every asset in a scene texture-consistent without alt-tabbing to a spreadsheet.

πŸ—‚ UDIM & Trim Sheet Ready

Full UDIM workflow support plus trim sheet snapping β€” built for production pipelines, not just single-asset hobby projects.

🧡 Seam Groups

Save, name, and swap between multiple seam layouts on the same mesh β€” perfect for testing unwrap approaches without losing your work.

βœ… Bake Validation

A pre-bake check flags overlapping islands, missing UVs, and margin issues before you waste render time on a bad bake.

One Panel. Every Step.

Solve Unwrap Repair Pack Texel Seams Bake More

πŸ›‘οΈ

Money-Back Guarantee

Full refund per Superhive policy if it's not right for you

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πŸ’¬

Direct Dev Support

Email the developer, not a ticket queue



Built for Real Production Work

Whether you're preparing hard-surface props, organic characters, or full environment sets, Smart UV Tools scales with the job β€” from a single asset to a UDIM-based batch of a hundred.

FAQ

Does this replace Blender's built-in UV tools?

It builds on top of them. Smart Solve and the stretch heatmap layer intelligence and visibility onto workflows you already know β€” you're not learning a new paradigm, just skipping the guesswork.

Which Blender versions are supported?

Full feature support on current Blender releases, with a UX fallback for Minimum Stretch on older versions so nothing silently breaks.

Will this work on closed meshes / hard-surface models?

Yes β€” Smart Solve's mesh classifier is specifically built to handle closed and hard-surface topology correctly, not just organic meshes.

What if I run into an issue?

Reach out any time at [email protected] β€” every bug report gets a real reply, not a ticket number.

style="color:#14141F;margin:0 0 8px 0;font-size:22px;">Fix Your UVs Before They Cost You a Bake

Smart Solve β€’ Stretch Heatmap β€’ Texel Density HUD β€’ UDIM β€’ Seam Groups β€’ Bake Validation


$20

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Sales 20+
Rating
2 ratings
Published over 1 year ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit