Stop fighting your UVs
Smart UV Tools — Unwrap, Fix, and Pack Without Leaving the Flow
One panel, eight tabs, zero guesswork. Smart Solve reads your mesh and picks the right unwrap method for you — then shows you exactly where your UVs are stretched before you ever bake a texture.
You know the cycle: mark seams, unwrap, notice stretching only after the bake looks wrong, undo, remark seams, try again. Smart UV Tools was built to break that cycle — with a stretch heatmap and texel density HUD that show you problems before they cost you a render.
🧭 Smart SolveA mesh classifier looks at your topology and recommends — or auto-runs — the right unwrap method. No more guessing between Smart UV Project and manual seams. | 🔥 Stretch HeatmapSee distortion in real time, color-coded on the mesh itself. Catch stretched UVs before you bake, not after. |
📐 Texel Density HUDLive on-screen readout of texel density per island. Keep every asset in a scene texture-consistent without alt-tabbing to a spreadsheet. | 🗂 UDIM & Trim Sheet ReadyFull UDIM workflow support plus trim sheet snapping — built for production pipelines, not just single-asset hobby projects. |
🧵 Seam GroupsSave, name, and swap between multiple seam layouts on the same mesh — perfect for testing unwrap approaches without losing your work. | ✅ Bake ValidationA pre-bake check flags overlapping islands, missing UVs, and margin issues before you waste render time on a bad bake. |
One Panel. Every Step.
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Money-Back Guarantee
Full refund per Superhive policy if it's not right for you
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Direct Dev Support
Email the developer, not a ticket queue
Built for Real Production Work
Whether you're preparing hard-surface props, organic characters, or full environment sets, Smart UV Tools scales with the job — from a single asset to a UDIM-based batch of a hundred.
FAQ
Does this replace Blender's built-in UV tools?
It builds on top of them. Smart Solve and the stretch heatmap layer intelligence and visibility onto workflows you already know — you're not learning a new paradigm, just skipping the guesswork.
Which Blender versions are supported?
Full feature support on current Blender releases, with a UX fallback for Minimum Stretch on older versions so nothing silently breaks.
Will this work on closed meshes / hard-surface models?
Yes — Smart Solve's mesh classifier is specifically built to handle closed and hard-surface topology correctly, not just organic meshes.
What if I run into an issue?
Reach out any time at [email protected] — every bug report gets a real reply, not a ticket number.
style="color:#14141F;margin:0 0 8px 0;font-size:22px;">Fix Your UVs Before They Cost You a BakeSmart Solve • Stretch Heatmap • Texel Density HUD • UDIM • Seam Groups • Bake Validation