Snap Morph - One-Click Object-Swap Morph Animation For Blender

Gachoki Studios in Presets


Where to find the panel

Open the 3D Viewport sidebar (press N) and select the Gachoki tab. You'll see three sections: Setup, Jump Animation, and Object Swap.

1. Setup

  • Set From (the object visible first) and To (the object that appears after the swap). Each field automatically excludes whatever is picked in the other.
  • Leave Align Locations checked to bring the two objects to the same spot, or uncheck it to keep them where you placed them.
  • Click Prep Objects — this centers both objects' origins and parents "To" onto "From".

2. Jump Animation

Choose your settings here; nothing runs until you click Insert Object Swap in the next section.

  • Start Frame — where the motion begins.
  • Jump Size — Small Hop, Medium Jump, Big Leap, Quick Snap, Tiny Twitch, or Slam.
  • Jump Feel — Linear, Snappy, Bouncy, Floaty, Robotic, or Overshoot Only.
  • Swap Frame — defaults to 8 and auto-updates to the best moment for the swap. Type your own number to override it — your value is remembered until you change one of the jump settings above.
  • Ease Frames — how long "To" takes to settle to its normal size after the swap.
  • Add Landing Overshoot — check for a crisp, non-wobbly stop.

3. Object Swap

  • Swap Style — Hard Cut, Quick Cross-Fade, or Flash Frame.
  • Camera and Camera Punch — optional; pick a camera and a Punch In or Shake effect timed to the swap.
  • Rotation Style, Axis, Amount, Rotate From/To — optional spin effect on either or both objects.
  • Click Insert Object Swap to build the whole animation in one step.
  • Click Reset All any time to undo everything Snap Morph has done and return the scene to how it was before.

Tips

  • Every keyframe Snap Morph inserts is a normal, editable keyframe — open the Graph Editor to hand-tune anything afterward.
  • You can re-run Insert Object Swap as many times as you like; change any setting and click it again to update the whole animation.
  • Undo (Ctrl+Z) works normally on every button.
$5

Support Period Included

Includes 12 months of

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Details
Blender Extension Compatible Yes
Published 16 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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