Snap Morph - One-Click Object-Swap Morph Animation For Blender

Gachoki Studios in Presets


Is this a one-time purchase?
Yes — a one-time purchase with free updates for the version you buy under
Can I animate a camera hit without doing the full morph?
Camera Punch is tied to the swap frame as part of Insert Object Swap; it's not currently a standalone tool.
Does Reset All delete my objects?
No. It only removes the keyframes, cached values, and parenting Snap Morph itself added, and resets the panel settings — your objects and their meshes are untouched.
I changed Swap Frame by hand and it got overwritten — why?
Snap Morph only recalculates Swap Frame automatically when it still holds the last auto-detected value. If you've typed your own number, it's kept on future clicks — until you change Start Frame, Jump Size, or Jump Feel, which resets the calculation.
What if I want more control than the presets give me?
Everything Snap Morph creates is a normal keyframe, visible and editable in the Graph Editor. The presets are a fast starting point, not a limit.
Can I use my own objects, or does it only work with specific shapes?
Any two mesh objects work. Results look best when both objects are roughly similar in scale and reasonably clean geometry (Prep Objects uses center-of-mass origins, which can land oddly on very lopsided meshes).
What Blender versions does this support?
Blender 4.5 and newer.
Does this work with Eevee and Cycles?

Yes. Snap Morph only inserts keyframes (position, scale, rotation, and visibility) — it doesn't touch materials or render settings, so it works the same in either render engine.

Do I need any other addons installed?
No. Snap Morph works entirely on its own.
$5

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 16 days ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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