Snap Together

Martin R. in Modeling


Snap Together

Click a point on your selection, click a point on the target. It jumps over, sits flush and faces the right way.

Snap Together demo

Three steps

1  Source

Click the point on your selection that should touch the target.

2  Target

Hover the target to preview, click to snap.

3  Adjust

Rotate, lift or type exact values. Click to confirm.

Start it from the Object menu, the right-click menu, the N panel or Alt Shift S

Face target

Objects stand square on slopes, walls and curves. R turns it off.

Face target

Six snap modes

Surface, F face, E edge, V vertex, B bounding box, O origin.

Six snap modes

Rotate and lift

Right after the snap: drag or type an angle, scroll or G for a gap in mm.

Rotate and lift

Copy mode

D and every click places a copy, full or linked.

Copy mode

Groups and instances

Move several objects as one, or a collection instance.

Groups and instances

Keys

1·2  Picking
F E V B O Face, edge, vertex, bounding box, origin (again for surface)
Shift Hold on the 2nd click in edge mode to align the edges
R Face target on / off
D Copy mode on / off
H Hide the on-screen panel
Esc Cancel
3  Adjusting
Mouse Rotate (Ctrl steps, Shift fine)
0-9 Type an angle
T Turn 180°
Wheel Gap along the surface
G 0-9 Type a gap in mm
Click Confirm
Right-click Undo the adjustment, keep the snap

Install

Edit > Preferences > Get Extensions > dropdown (top right) > Install from Disk, pick the downloaded .zip. On first start it offers the Alt Shift S hotkey.

Blender 4.2 or newer (tested on 4.2 LTS and 5.2). Object Mode only.

FAQ

How is it different from Blender's snapping?
You pick two points, one on your object and one on the target, and it also turns the object to face the surface. Closer to Maya's Snap Together Tool.
My object ends up upside down?
Click the side that should touch the target (like the bottom of a vase), or press R to snap without rotating.
Found a bug or have an idea?
Please tell me, that's exactly what I'm looking for.

Why I made it

I kept missing Maya's Snap Together Tool in Blender, so I built my own for my scene work and kept adding what I needed. I'm sharing it in case it helps someone else.

It's early in development, so expect rough edges. Feedback is very welcome: bugs, ideas, anything. Leave a comment or message me here. Martin

GPL-3.0-or-later, like all Blender add-ons.


$8

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Details
Blender Extension Compatible Yes
Published about 1 hour ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL