Sol – HDRI Sun & Library

Mulk in Rendering


Install

In Blender 4.2 or newer, open Edit › Preferences › Get Extensions. Click the arrow menu (top right) › Install from Disk… and pick the Sol zip. Sol shows up in the 3D view sidebar (N-panel) under Sol, and in the World properties.

Set up your library

In Sol's preferences, choose a library folder. Click Add HDRIs or Add Folder in the library window. Each HDRI is analysed once in the background: Sol finds the sun (or the lamps of an interior), paints it out into a clean copy and makes a thumbnail. The result is saved in the library.

Use an HDRI

Open the library with Open Library, or press the button in the panel, and double-click a card. Sol sets up the world with the sun-free HDRI and adds a sun light where the sun was. Rotation turns the HDRI and the sun together.

Tabs

  • Light: sun strength, size, colour and direction, Aim, Not a Sun / Find the Sun Anyway, cloud shadows.
  • World: HDRI + Lights or Original HDRI, what the camera sees, Infinite or Ground Dome projection, camera height, radius, Measure, real-world values.
  • Lookdev: grey ball, chrome ball and colour chart in the corner of the camera; ready lookdev scenes.
  • Plate: backplates from Poly Haven or your own photo, and photo matching.

Poly Haven

Click Poly Haven in the library window to browse every Poly Haven HDRI. Pick a resolution and format, then Download. Files go into a polyhaven folder inside your library and are analysed straight away. Needs an internet connection and Blender's online access turned on.

Licence

One licence per artist. For a team, pick the number of seats at checkout.

  • For one artist. Includes all 1.x updates.

    $29
$29

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL