MHD-Int Solar System — Real Positions 1800–2050 With Real Orientations and Textures

Solaris Core — MHD-INT in Science


Requirements: Blender 4.2 LTS or newer. Scene generation and Cycles renders tested on 4.2 and 5.0.1. EEVEE has not been tested. Uses numpy, which is bundled with Blender. 8 GB RAM recommended (4 GB minimum).

Quick start (no scripting):

  1. Unzip the download.
  2. Open SolarSystem_MHDINT.blend.
  3. Press F12 to render the current frame, or Ctrl+F12 to render the animation.

Change the camera: go to the Scripting tab (the script is already open inside the .blend), set ONLY_SWITCH_CAMERA = "jupiter" and press Alt+P. This does not rebuild the scene: it switches the camera and shows the objects that belong to that view. Camera keys: general, inner, top, top_inner, sun, earth, earth_moon, mercury, venus, mars, jupiter, saturn, uranus, neptune.

Rebuild with your own settings:

  1. In the Scripting tab, edit the settings at the top of solar_system_v1.0.py. The main ones: the start date, the duration and speed of the animation, lighting, labels and orbit lines, TEXTURES, RESOLUTION (all with comments in the file).
  2. Set ONLY_SWITCH_CAMERA = None and press Alt+P. The scene is rebuilt from scratch.

Read the data: select an object named MHDINT_… and open Object Properties → Custom Properties. Values carry their source and say whether they are measured, computed or illustrative.

Performance: rebuilding takes under a minute (the textures are the slow part). A still render takes minutes on a CPU; a full 366-frame animation needs a GPU or a render farm.

Textures: they are packed inside the .blend. If you rebuild from the script, keep the textures folder next to it, or set TEXTURES = "procedural" to use procedural materials instead.

$14.99

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Details
Published 12 days ago
Blender Version 4.2 - 5.0
Render Engine Used Cycles
License GPL