Splines Growth
Do I need Geometry Nodes?
No, everything is handled with curves and Python.
Can I edit the generated splines manually?
Yes, since they are standard Bezier curves, you can move control points, adjust handles, or swap materials.
Does it overwrite my existing materials?
No, it only creates a new emission material named GrowthSplineEmission. You can replace or modify it.
Is there a performance impact with many splines?
Yes, very high counts (800+) may reduce viewport performance, but rendering is unaffected.
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