Stylized Butcher Man Character With Cleaver
What file formats are included, and do they all include the rig and animation?
The package includes native Blender (.blend), FBX, GLB, and OBJ/MTL. Only the .blend and the GLB are confirmed (by direct inspection) to carry the full rig, skinning, and animation data — the GLB specifically was verified to contain 2 skin/armature structures and 3 animation clips. The OBJ is a static, unrigged mesh export by format design (OBJ does not support armatures or animation); the FBX's internal rig/animation content was not independently parsed in this inspection, so buyers using the FBX should verify skeleton and animation import in their own application.
Can I re-pose or animate the character, and how do the facial expressions work?
Yes — the character uses a full Auto-Rig Pro humanoid and facial rig (IK/FK arms and legs, individual finger/toe controls, and dedicated lip/eyelid/eyebrow/jaw/nose/cheek/ear facial bones), confirmed directly from the bone names in the file. Facial expression can also be driven through named shape keys on the head mesh (e.g. "smile Left X", "lip role_up", "under eyes L"), though only one head mesh's shape keys are actually wired into the included animation clip — the rest are available for manual posing.
Do the textures come at one fixed resolution, and are all texture maps embedded in every format?
Textures are supplied at two resolutions verified directly by inspecting the pixel dimensions: 4K (4096×4096) for the face and cleaver-prop texture set, and 2K (2048×2048) for the body, outfit, and eye texture set. The GLB embeds 27 of these as baked PNG images directly in the file (fully self-contained);
textures.zip additionally includes 5 extra source maps (an ambient-occlusion map, a transmission map, a separate opacity map, and an EXR bump map) that are not embedded in the GLB and would need to be linked manually if used with the FBX/OBJ/.blend workflow.