Stylized Cartoon Pig 3D Model - Rigged Character
Textured, rigged stylized pig character with curled tusks, ready for Blender-based workflows.
This is a stylized, cartoon-proportioned pig (boar-like, with two curled tusks) character model built in Blender. The character comes fully textured with hand-painted-style base color and normal maps, and is rigged with a full deformation skeleton (496 bones) using Auto-Rig Pro naming conventions, including facial controls for the eyes, jaw, lips, eyelids, ears, and tail. The supplied package includes the native Blender source file plus FBX, OBJ, and GLB exports, along with a separate texture archive.
Key Features
- Stylized cartoon pig character with curled tusks, floppy ears, and a curled tail
- Full-body deformation rig (496 bones) using Auto-Rig Pro-style control naming (IK/FK legs, spine, tail, facial controls)
- 5 hand-authored 1024x1024 PNG textures: base color and normal maps for the body and horn/tusk material, plus a base color map for the eyes
- 7 named materials covering body, mouth interior, eyes, horn, and teeth/tongue elements
- Native Blender (.blend) source file plus FBX, OBJ, and GLB/glTF exports included
- Single UV channel per mesh; body mesh includes two vertex-color layers
- Rig control custom shapes (circles, squares, arrows) included in the source file for posing in Pose Mode
Included Files
- pig.blend - native Blender source file
- pig.fbx - FBX export (binary, FBX 7.4)
- pig.obj + pig.mtl - OBJ export with material library
- pig.glb - glTF binary export with embedded textures
- textures.zip - archive of the 5 source PNG textures
Use Cases
Suited for stylized game projects, animated shorts, renders, and illustration work that call for a cartoon farm-animal or boar-type character. The included rig supports posing and keyframe animation directly in Blender; the FBX/OBJ/GLB exports support use in other DCC applications and game engines that accept those formats, subject to each application's own import handling of materials, rigging, and scale.
Compatibility Notes
The .blend file carries Blender 4.2 version metadata; the FBX, OBJ, and GLB exports were generated with a later Blender 4.5.5 LTS session. The GLB was exported using the Khronos glTF-Blender-IO add-on (v4.5.49). No animation actions were found exported into the GLB file. FBX and OBJ import behavior (materials, scale, rig) depends on the receiving application's own importer settings.