Stylized Fit Female Rigged Base

Epsinym in Humans


Stylized Fit Female Rigged Base Mesh
For Blender
IKGame-Ready RigBlend / FBX / OBJ⚙ Game Rig via Epsinym's Rigging
A stylized, rigged female base mesh built for Blender and Games.
Made to be simple and optimized, while staying high quality in its fundamentals: clean topology, careful weight painting, and a rig built to hold up under real posing and animation.
11,406
Faces (Body)
22,400
Tris (Body)
4K
PNG Textures
9
Preset Poses
Textures in the image above were desaturated/brightened for wireframe clarity!
What's included
•Rigged meshes: body, scalp, hair, and teeth
•IK-driven animation armature for Blender
•Game-ready armature (A-pose)
•Game-ready armature (T-pose)
•4K textures (PNG), face displacement map and HDRI (EXR)
•9 Preset poses and a walk cycle
•.blend, .fbx, and .obj files, with a separate copy of the texture files (.blend and .fbx have embedded textures)
File Contents
What's in the Blender file?
Meshes
Four separate meshes, kept apart so you can swap any of them out easily:
•Body
•Scalp, a short-shaved haircut to place below hair meshes
•Hair
•Teeth, containing teeth, gums, and tongue
Rigging
The rig was made with two demographics in mind: Blender-only usage, and Blender to Game Engine pipeline usage.
Animation Rig
A Blender-only rig made for easy posing and animation.
•Weight painting was done manually, with special attention to the hips and shoulders. Most base rigs fall short there, so extra care went into refining these areas within the limits of a minimal setup.
•The armature includes a simple IK setup for the hands and legs, a twist bone setup for the arms and legs, and 4 helper bone sets that either improve deformation or support the twist bone constraints.
•All procedural constraint setups were made without drivers, so they translate more easily to game engine constraints (e.g. Rotation Constraint, Aim Constraint).
•All non-humanoid/helper bones use a Z_ prefix, to help with bone hierarchy sorting in external engines.
Note that aside from a jaw bone, eye bones, and an eyelid open/close setup, the face is not currently rigged.
Game Rig (A-pose)
A Game-ready rig made for game engines; no unnecessary bones, standard FK hierarchy.
Use the bones in the "Posing" bone hierarchy for posing. Let the external engine drive the twist/helper bones. Check the documentation for a proposed Unity constraint setup!
⚙ Made with Epsinym's Rigging
Generated in one click using Epsinym's Rigging — Animation Rig to Game Rig Converter. It automatically creates this Game Rig and can keep it retargeted to the Animation Rig for a much faster animation workflow.
This addon is not required to use this product.
Game Rig (T-pose)
Same as Game Rig (A-pose) except a T-pose was applied as the rest pose. Ideal for Unity!
Textures
•Meshes are UV unwrapped with textures separated per mesh, for Diffuse and Roughness, at 4K resolution (PNG).
•The Diffuse map is flat color with baked-in ambient occlusion, plus some manual work on the face.
•The body includes two material options: Body (a body suit version) and Body_no-suit (a SFW nude version).
•A displacement texture (EXR) is included for the face, to help sharpen features when a subdivision modifier is used on the body mesh.
•An HDRI (EXR) is included as well.
The included HDRI is sourced from Polyhaven.com (CC0, public domain).
Animations
The Animation Rig contains two actions:
•Poses, 9 poses showcasing the range of the rig: A pose (rest pose), T pose, a relaxed standing pose, and 6 additional variation poses
•Walk, a rough walking animation made as a proof of concept
File Contents
What's in the Textures .zip?
The .zip contains a copy of all textures the model uses, provided separately. It includes both body variants (with or without suit), in case you want to swap them into the other file types.
File Contents
What's in the FBX file?
The FBX contains a game-ready rig: an armature, meshes, and embedded textures (no animation data). Choose between the A-pose and T-pose variant.
File Contents
What's in the OBJ file?
The OBJ contains only the meshes and textures (A-pose).
Tip: if importing into Blender, set the roughness map's Color Space to Non-Color.
Built with Epsinym's Rigging
Curious how the Game Rig variants were made? Both were generated from the same Animation Rig using my Animation Rig to Game Rig Converter addon: non-destructive, one click, and built so the Game Rig can inherit animation from the Animation Rig!
Questions, bug reports, or feature requests? Reach out. Feedback shapes what gets built next.

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Details
Published about 2 months ago
Blender Version 4.4 - 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Rigged, Animated, Textured
License Royalty Free