Easy Custom Normals - Simplify Stylized Shading Workflows
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Face Proxy Normals System
Complete new workflow for controlling face normals using rigged bezier curves
- Face Proxy Normals Modifier for transferring curve-based normals to face geometry
- Face Proxy Curves Modifier for generating curves from rig data
- Integrated proxy rig system with alignment, curve handle, and normal bones
- Support for shape key integration with MeshRig
- Automatic boundary masking for face-only application
- Debug materials and geometry visualization tools
Laplacian Smooth Improvements
- Enhanced modifier parameters and controls
- Integration with Face Proxy system
- Better handling of mixed normal data sources
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