Stylized Red Mercenary Anti-Hero Character 3D Model
Rigged and animated stylized comic-style character asset — Blender native file plus FBX, OBJ and GLB exports.
Overview
This stylized red mercenary 3D model is an original, comic-inspired anti-hero character built in Blender 4.5.5 LTS. It depicts a lean, athletic masked figure in a red-and-black bodysuit, armed with a pair of back-mounted katanas, a segmented chest/shoulder harness, a utility belt, thigh pouches, gloves and armored boots. The character is fully rigged with a large Auto-Rig-Pro-style control skeleton and includes two full animation clips plus a hand-pose library, making it usable for both stills and animation work.
Key Features
- Stylized male anti-hero character with an exaggerated, heroic silhouette
- Red-and-black full-body suit with mask, harness, belt and pouch detailing
- Twin katana props (separate mesh objects) with a crossed back sheath/harness
- Full deforming skeleton (Auto-Rig-Pro-style, 1,157 bones in the FBX export) with IK/FK controls
- Two animation clips (“action block”, ~79 frames; “action spine”, ~236 frames at 24 fps) plus a 10-pose hand-pose library
- 5 shape-key (blend shape) data-blocks present in the native Blender file
- Mostly quad topology (56,432 quads / 1,531 tris / a small number of n-gons per the OBJ export)
- 2048×2048 PBR texture maps (Base Color, Normal, Roughness, Metallic) for body, belts, shoes/accessories, Katana and other-assets zones
- Native Blender source file, plus FBX, OBJ+MTL and GLB exports, and a separate texture ZIP
See the full Documentation section (SEO-listing.md) for a complete, file-by-file technical breakdown including geometry counts, rig/bone detail, animation clip names and frame ranges, UV, materials and known limitations.
Use Cases
- Stylized character rendering, lookdev and portfolio pieces
- Comic-style illustration, posing and turntables
- Animation practice using the included action clips and hand-pose library
- A stylized hero/NPC base for real-time projects, after engine-specific verification (see Compatibility Notes)
Important Notes